~The Colours of Pantaleon Radzi~

Nickname: Pan

Full Name: Panteleon Radzi, Emperor of Sampetra (Ex)

Species: Pine Marten

Description: Panteleon's slender build is accentuated by being quite tall for a marten. He has the strength and stamina to wield his rapier and he is usually quite active and athletic. His fur is a vibrant chocolate-brown, excepting his neck and chest which are a creamy yellow colour. His tail is thick and fluffy and ends in a black tip. His muzzle is thin, and his whiskers are neat and straight. His front teeth are white, and he usually wears a charming smile, however his does have some gold teeth that can give his grin a bit more of a menacing edge. Most interesting of all are his eyes. They are a deep, dark brown that is near black, and they have the odd quality of drawing the attention of anyone in the same room as he is.

Panteleon dresses lightly, for the warm climate of Sampetra. He prefers light silk shirts, which he wears open, showing his cream-coloured chest fluff. He also wears breeches of silk, which vary in colour from cream to purple to dark red, depending on the occasion. When expecting a fight, he will wear a padded jacket, and then a layer of scale armour over it. He sometimes wears a dark red 'fez' hat with a black tassel. This hat is worn at a slight off-kilter angle, and it supposedly for formal occasions but manages to find its way between Panteleon's ears whenever he feels like being ostentatious.

See here for a drawing of Pantaleon.

Possessions: Panteleon has an ownership claim over the entire island of Sampetra and all its possessions natural and artificial, as well as being the owner and financer of the Imperial Fleet, which consists of three galleons, three fluyts and three schooners. The majority of slaves on the island are his property, though other islanders have their own. Panteleon owns the warehouses, and controls the sale of goods to other islanders and the goods that are produced on the island for export. Whilst he has significant influence over other business such as taverns on the island, there are several such establishments that are not his property. He is also in command of the Trident Rats, which are the bodyguards of the Emperor, as well as the Sampetran Port Authority, which is a collection of ex-corsairs with sharp weapons that enforce his taxes and tariffs.

On the matter of possessions he keeps on his person, Panteleon's favoured weapon is the straight rapier, which he practises with to keep his finesse and skill at its best. He can also use curved sabres with exceptional skill. As such, he has a collection of his favourite swords, and often wears a finely crafted rapier when travelling about the island. He also has a variety of paw rings, bracelets on his wrists and ankles and tail rings which he wears as his whims direct him.

Panteleon's Forces:

On Sampetra:
200 Monitor Lizards
200 shore-based Trident Rats
200 slavers (they handle slave discipline etc, still technically under Pan's employ and could be made to fight)

Imperial Fleet

Ships in order of seniority:

3x four-masted galleons:

  • The Emperor's Eye, Motto: "Nowhere to Hide" (Flagship of the Imperial Fleet)
  • The Sixth Pearl, Motto: "In Our Claws"
  • The Dancing Inferno, Motto: "Burn to the Waterline"
    3x three-masted fluyts:
  • The Spiked Chain, Motto: "Flesh for Gold"
  • The Smiling Seductress, Motto: "No Return Voyage"
  • The Hideflayer, Motto: "Nine Ways of Pain"
    3x two-masted schooners:
  • The Redspar, Motto: "A Sharp Death"
  • The Nightly Knifer, Motto: "Blackened Blades"
  • The Seascythe, Motto: "Salt in the Wounds"

200 x 3 schooner crewbeasts (includes 30 trident rat 'marines'. They rotate trident rats from shore to ship duty) (600 total)
300 x 3 fluyt crewbeasts (includes 40 trident rats) (900 total)
400 x 3 galleon crewbeasts (includes 50 trident rats) (1200 total)

= 9 ships total
= 560 Trident Rats total
= 3300 beasts total

Additionally, there are upwards of 2000 slaves on the island, though the number varies due to illness, injuries, death, imports, exports, etc. Panteleon also commands the loyalty of other corsair captains and their crews who visit the island.

Strengths:

He has a very studious and intellectual mind which is both open to logical and creative pursuits. He is extremely apt at mathematics, which aids him in running Sampetra's finances to a tidy profit whilst keeping the corsairs happy. He is fond of painting and occasionally subjects his staff to standing in for portraits. He is a keen fencer and practices with a blade frequently, as well as being athletic and an accomplished swimmer. He is also thought to be able to hypnotise the weak-minded into unwavering loyalty to him, and many corsairs suspect the Trident Rats are so efficient and obedient because of this power.

Weaknesses:

Panteleon is more about finesse than strength, and can be intimidated by physical prowess. He does not have what you might call the 'common touch', due to his eccentric behaviour and fine living, and as such is very detached from the day-to-day affairs of the corsairs that visit the island, or the slaves that are his property. He is quite aloof and spends a lot of time in his reclusive Palace where only his Trident Rats and his personal staff see him. His mind, whilst quite sharp, can be unfocused and easily distracted by other pursuits.

Personality:

Panteleon is a playful and witty pine marten, who always seems to have an answer for everything. He is usually polite and charming to his guests and often unreadable in his emotions. He appreciates and enjoys the finer things in life, and he's accustomed to getting whatever he wants, no matter how difficult it is to acquire. One of his favourite treats is drinks cooled with ice, a rare commodity brought all the way to the tropical island by ships from far north. Despite his aloof behaviour and languid motions, he is not to be taken for a fool or weakling. Almost everything worth knowing on the island reaches his ears, and he controls and influences the islanders as he sees fit, even in unseen ways. Whilst he usually likes to deal with trouble using his powers of persuasion, he can resort to more threatening overtures if he feels flustered or angered. The marten's biggest fear is losing control of the world he has built up around himself. Though he has trouble trusting anybeast completely, he does enjoy being in company with beasts on his intellectual level.

Background: Panteleon's ancestry can be traced back to the first Emperor of Sampetra, Ublaz 'Mad-Eyes' who famously had hypnotic powers and sought the pearls of Lutra. The old corsair had been around a few vermin coastal settlements in his time and as such had various illegitimate offspring. One of these pine martens was Latko Radzi, who grew up hearing stories of his famous father, and when he was old enough to be a corsair himself, set out to reclaim the island. It appeared that the hypnotic gaze Ublaz was famous for tended to skip a generation, so Latko had to rule with brute force, and the assistance of a wily fox corsair named Darius Lock. It was Lock's idea to use slaves to grow and tend to a vast plantation of various useful plants such as hemp, which could be used to make rope amongst other more mecidinal uses. The island's exports with the mainland brought riches to the island, which were quickly spent on luxuries by the greedy corsairs. The fortress became opulently decorated and renovated, a port town began to grow and prosper, and shipyards were laying down the keels of the new Imperial Fleet, built from sturdy oak trunks imported from mainland Mossflower Country.

Pan himself was lucky in that he was born with the hypnotic gift, as well as growing up when the island's affairs were relatively peaceful. He was not a brutish warlord with muscles and scars to impress troops, and he rarely took to the sea as a corsair captain. Though his father, Pantelis Radzi, taught him the fine art of rapier fencing and how to get a ship to sail on the wind and currents, Pan was quite content to be the strategist, more at home with economic reports, spreadsheets and vast maps of new trade routes. This was not to suggest Pan was ever a faint-hearted ruler, however. He looked into the rebellious faces of slaves many times in his early life, and was quick to crush any hint of an uprising. He began to find in his teenage years the first hints he had inherited the legendary gift of Ublaz, his ancestor. However, it was not always guaranteed to work, especially on stubborn or determined minds. Pan was so used to getting his way using words, that it shocked him to discover some slaves were so hard-headed that not even he could placate them. He was once confronted by an escaped otter slave, and when his hypnotic charm failed to work, he panicked and struck the slave across the face and drew blood with his claws. After that, Pan decided to reform the Trident Rats and bring them all under his direct control and influence, making sure he had their complete loyalty in guarding him from danger.

So, Pan grew up into a very well-read, cultured creature. His highly secured and isolated life was full of books, painting, music, dancing, fencing and other such leisurely activities that broadened his mind on every subject. He knew all his wealth and pleasant living was propped up on the back of the misery of creatures enslaved by his will, but Pan found it very difficult to be sympathetic with them. After all, he had been raised with slavery as part of normality on the island, and he saw no reason to be lenient on beasts that he knew would kill him if they had the chance. As the absolute authority on the island, Pan did not interact with many corsairs excepting the captains that he needed on his side. His talent for managing wealth and his wily ability to influence the weak-minded made him popular in a group that would have otherwise scorned him for his slight frame and lack of seasons before the mast of an ocean-going vessel. He trusted nobeast amongst the corsairs though, and took pleasure out of paying off spies to inform him of their secrets and habits, should they ever turn against him.

Pan spent a considerable amount of time in his earlier adult years travelling abroad, where he discovered many exotic things. In his travels he came across some remarkable beasts, giant black Monitor Lizards coloured with striking irridescent blue spots and stripes. They were enormous and strong, and they reminded him of the stories of his ancestor, Ublaz, and that pine marten's army of lizards. Pan decided that these Monitor Lizards were even more imposing and powerful than the ones in the stories, and brought back many of them to form a second armed force under the control of a Monitor General. He developed a love of the rare and the unusual, and began collecting and importing whatever he desired to Sampetra. However, the business of controlling the island and keeping the variety of corsairs, freebooters and coast-raiders on his side began to occupy more of his time, and made him unwilling to travel away from Sampetra for so long again. Whilst at first this made him feel very restricted, he soon found that with enough wealth and persuasion, he could bring whoever and whatever he desired to stay in his palace instead. The rooms of the Palace began to fill with Pan's collection of all the finest things in the world he could acquire, usually via the paws of corsairs willing to loot and steal for a tidy profit.

RPs: The Jewel of the Sea