K guys…I'm running into a HUGE problem right now with "SIMW" and I'm not mad or anything about it..BUT, when you hop in, your Character needs to start out with a purpose. Right now have 8 members invovled in the RPG with Characters and I am going to split it up into groups.
Group 1: Vermin Clan- CQ, Gerns, RedPreist
Group 2: Lone figures near/in church: RedPreist, darius
Group 3: Main group: T.J, Kiara, Seth, Card
Group 4: Sorta not involved yet: Rev,
This RPG is the start of the story arc of Redwall, and in order for the story arc to continue Group 3 has to get to Redwall Abby Pronto! if we are all held up at the Church then the RPG will die and I'm not gonna be a very happy person per say.
Coming to that...characters..guys I know this is an awesome plot going on and what not, but to many characters and I have no idea how to involve everyone...
PLOT LINE IN A NUTSHELL:
Fabiana has a stone of power, she is persued by vermin, Ends up taking Saula prisoner and to take her to Redwall Abby in hopes to find out how to destory the stone. On the way there, they meet KayLee and she was also on her way to Redwall, meanwhile a storm hits and during that the vermin catch up to Fabianas small group, so they bolt with Saula leading the way and end up in St. ninians where they meet Card, also taking shelter from the storm. During this time, the vermin are held up becasue a tree has fallen on half of them and that another clan has caught up and now fighting going on..this is a distance away from St. Ninians, not right next to it. After intros, settled down to chat and we have a character that is up in the rafters (Sylvakryst) and one on the side of the wall(seer) . With Seer wanting the stone Fabiana has around her neck and Sylvakryst just hiding away…
The reason Group 3 rain into shelter in the Church was becasue of the storm and that they needed to get away from the vermin chasing Fabiana and wanted rest, but due to people hiding in the church unknown to Group 3, group 3 can't get any rest and once the storm stops, then group 3 is on there way. Well that is how I wanted it to go..BUT…we have Group 2...RP and Darius who characters are just watching from the sidelines...Gotta ask you guys, what are your characters intending to do? Ambush or watch or what? just curious becasue I'm trying to figure out how to evolve everyone but my character is not super human and I donn't want her to be like that...
RP and Darius: Could you guys tell me what your character has in store?
Card: Your character...she is on her way to Redwall...why? does she know about the stone or is she just passing through?
CQ, Gerns, RP aka vermin..great job guys! So just be like that what you are doing. You will become more evolved once Saula escapes Redwall and unites the clans to attack Redwall. So keep it on low down for time being.
Seth and me have been talking about the plot and here is what he said and I agree...
Basically, one of the Juska warlords had the stone in his possession and was using it to cause the smartest vermin to act without question and his weakest vermin to act without fear. Ultimate, unquestioning loyalty. The problem was that it wasn't the warlord that they were following. It was the stone. Saula was a strange creature. Saula was very, very good at hiding and sneaking, largely because he'd been bullied so much. The idea is that the warlord used him over and over again as a thief/spy/assassin. Saula wasn't smart or brave or strong, but the stone never let him forget instructions. He was flawless so long as the warlord was detailed in his instructions. Eventually, Saula become addicted to the Stone, his master. Over time, after many uses, the line between the soul of the rat and the power of the stone become blurred. What happened is this: Fabiana stole the Fated Stone. Saula completes one of his tasks and reports back to his master, but when he discovers that his master does not have the Stone, Sauls panics. He needed instructions. He needed the stone to give them to him. Saula, angry and desperate, kills his chieften. Saula then sets out to tracks down Fabiana and the stone. He knows that she will kill him if she knows who he is or what he wants. He also doesn't want to reach Redwall, because he is convinced that he will never get the stone. I'm not quite sure what the plan was for CQ's group of vermin. I think the plan was originally that they were a splinter of the Juska clan (which is now splitting up because they have no leader). Not sure, though. What we intend: The all make it to Redwall asap (largely so that we can move on with the story) and Saula is given a room. Saula is fed and clothed and taught to be a proper Redwaller. His intelligence grows quickly (the stone doesn't allow him to forget instructions) and he begins to learn at a very rapid pace. In a well-designed attempt to steal the stone, he makes a mistake. He flees Redwall without the Fated Stone. He begins to amass an army using the vermin outside Redwall, be builds weapons and war machines, then lays siege to the Abbey. One of the walls collapses and Vermin invade, and all Redwallers flee into the ruins of Kotir that part of Redwall. (read Mossflower).
What you read is the start of the story arc!!! Yay! I know its fabulous and what not..and I'm excited!
BACK TO TOPIC….
I WANT TO GET MOVING ON THIS RPG..I'm really close to just skipping to the part where the storm has ended and Group 3 leaves the church but I need to know about Group 2 characters before hand so I can attempt to add you guys in. (If I can't add you guys in, is it cool if you can come in later in the story arch?) And refer to above questions to specific players, I need to know also... post here or message me.
I don't want ot sound rude or anything, but when posting, your character NEEDS to have a puropse in the plot someway or somehow or right away invovled, or if not you might have to wait til later in the arc to join if wanted...
SO yeah...any problems? Questions? Concerns?
TJ is having a massive headach right now..she will add things later.