ooc- Okay, so I'm going to do something a little unconventional (I love that word, simply for its implications ).
I have found that the growth in the quality of threads is stagnant. We aren't getting much better. I think stock characters are to blame
Instead of using a chara that you already have in the Library, I want people to bring in a thoroughly-developed, well-thought-out character specifically for this thread and post it in here in front of your first post. (People hardly look up the profiles of characters anyway). Finally, the character needs to in some way change the story. They need to be involved in it in some huge way, just as though you were writing a novel. You wouldn't want a pointless character in there, would you?
It would also be cool if you could post your intentions for the character, to show what they will do so that not only can we plan accordingly, but so that new charas don't conflict and we can see why they are important.
But let's keep Mr. Nice-guy vermin to a minimum, please. Let's keep this true to the style of the books.
Here's the situation, then my chara:
There is a great Blue sapphire, etched with silver threads portraying strands of ivy wrapped all around. It was kept by an old ferret king, long-dead, who ruled Kotir, which was later taken over by the horde of the Thousand Eyes (Mossflower). After Martin killed Tsarmina and Kotir sank, Redwall was built over the spot and Kotir vanished.
The Sapphire is actually a map of sorts, showing the way to a great treasure guarded by a giant eel. (It stays because it gets so many visits from adventure-goers. Free meals…)
(This is a lose outline. Add in whatever you want. No need to ask questions first, so long as you follow what has already been established at the point you make your post. Feel free to add to the legends and the facts.)
(Also, no need to request joining in. If you request, you obviously didn't see this, so you obviously didn't read everything and I'll be hesitant to let you in. lol)
Full Name: Chaz Willowbrook
Species: River otter
Age: 13 (in human years)
Description: Solid dark brown, no defining features. Being young, however, he tends to walk around on all four paws. He has solid black, curious eyes. He is about half the size of a grown otter. He never, ever frowns.
Possessions: Just a satchel and random trinkets that he never keeps for long.
- Very, very fast (Vermin have a hard time getting paws on him, let alone hurting him)
- Photographic memory
- Good at sneaking
- Great at annoying people
- Fast talker. He can complete an entire thought in two seconds flat.
- Goes out like a light when his head hits a bedroll.
- Is always running off
- Always talking to himself
- Looks mad (As in, nuts... wonko... got an acorn loose...)
- Has no idea how to use a weapon. Heck, he's hardly seen any weapons. Occasionally, he'll get his paws on a dagger, but always trades it.
- Is almost impossible to understand when he's talking
- Drives people up a wall with ceaseless babble and an intolerance for sitting still.
- Never follows his conscience
I'll just get it over with sigh he lost his parents as a cub. I know. Tragic... so sue me.
Now, how he lost his parents is another matter entirely. An aquaintance asked them to hold onto a possession for him/her and then ran away. A few days later, they were killed and the item was taken.
Chaz was taken with it, to be sold as a slave. He was the complete mirror image of what he is now, docile and quiet as a mouse (Don't laugh. You get the idea).
He blamed the death of his parents on the Sapphire, and rightly he should. His parents died over a shiny stone. He never saw who killed them because they were robed in black.
After an escape, he lived on his own, first horrified by his memories, then changed by them. Unable to deal with what he had seen, he drew deep inside himself and tried to forget by pretending he was a different beast. He became everything he was not and did everything he shouldn't. Over time, as he grew older, he almost entirely forget what and who he was.
He lives by stealing from and trading with random beasts, making no discrimination between vermin and goodbeasts (Hey, they'd almost give him food to make him go away). He never stays with anybeast long.
The most interesting part of his character, however, is his friend. Rarely having anyone to talk to, he began to create imaginary friends and play with them (Tag's a favorite). After a time, only one remained. Zach. Whenever Chaz is offered a choice, Zach appears. Zach is who Chaz used to be, before life got to be too much. He appears when a mature or wise choice must be made. Zach makes whatever choice Chaz would have made all the years ago.
Chaz, however, mocks his comrade's choice, then chooses the path opposite of his brother's election. It isn't for fun and it isn't for spite. He does it because he wants to get as far away from his memories as possible, by deciding to be a new person.
Chaz is a psudo-maniac. He wants everyone to think he is crazy. He wants to forget himself and other people. Attachments are risks. Beasts always die. End of story. (No pun intended)
Why? Chaz is important because he lends to the eventual climax. I want his motive to clash with the motives of his compainions. He wants to see the Sapphire tossed from a seaside cliff, broken on the rocks below and forgotten. This could be dangerous if the Sapphire is being used as collateral to keep friends alive (hostage scenario). He ups the ante and provides an output for peril.