Dice rolling on the fly
coolcoyote last edited by
Here is another game mechanic for those who dont want to get too technical in their rp.
For every challenge the GM rolls for dificulty: 1d6 - (strengths your character has relevent to the situation) + (conditions that work against you)
Dificulty = number of dice players need to roll to pass the challenge. As long as you dont roll a single 1, you pass. Otherwise you fail at what you are doing, or barely succeed and but take a condition while doing it.
If you manage to reduce Dif. To 0 or less you automatically succeed.
Example: A rat comes to attack you. Gm rolls a 4, subtracts 1 because you are skilled in combat, making Dif. 3. You roll 3 dice. As long as you dont roll a single , you defeat the rat.
You could also run a high stakes game where each 1 rolled subtracts from your health or disposition (what ever you want to call your hp) and that character dies when you run out.
Enemies can have a disposition or hp too, and each success deals damage to them.
And thats the long and short it. Simple easy to use.