Yulmor RP: The Reformation Imperium

  • The Reformation Imperium
    "Imarium, collmorium, falmorium" "Empire, Glory, Faith"

    =-=General Information=-=

    • Also known as the New Empire, or shortened to the FI. People from the Reformation Imperium are known as Reformists.

    • It is united number of nations combined by both religious and cultural unity

    • The nations belong to a older empire which split apart upon the death of a great monarch

    • It is a elective monarchy

    • It worships both Celmorism and Reformed Celmorism

    • They speak and write Ulkart

    • The Reformation Imperium is a politically dangerous place, were conflicts are solved by intrigue more then combat

    • The Reformists are skilled diplomats and vicious monarchists

    • The Reformation Imperium is feared for their sizable armies and lands, but also for their expansionism

    • Population - 19,500,000

    • Manpower - 585,000 with 58,500 Professional Soldiers

    • Ships - 2390 ships

    • Wealth - Very Rich

    Ulmarian (Human)
    Ulmarians live in central western Yulsol, a strong and highly noble human people known for not only their high resistance to corruption but also their familial honor and have been described by many as 'perfect humans'. Ulmarians often have very blackish hair and brown eyes, but rarely will have teal eyes. Ulmarians, while once a majority during the first empire, have dwindled to little more then a rare minority.
    Ilmarian (Human)
    The Ilmarians are the common people of the Reformation Imperium, a people closely descended to the Ulmarians. While they share many physical features with Ulmarians, they are noticeably much shorter and not as strong. Also unlike the Ulmarians, Ilmarians can have blondish hair.
    Narvarian (Human)
    Narvarians are a minor ethnicity of the Ilmarians which live in the south most lands of the Reformation Imperium. They have only a slightly more tannish skin then others.
    Nelborian (Human)
    Nelborians are a northern ethnicity whom intermarried with northern woman, and are thus not considered true Ulmarians. Nelborians, in spite of the hatred of it, are called 'half breeds' due to their heritage.

    The Elgomar Empire (1st Age)
    The Elgomar Empire began as a small republic of nobles whom voted on issues in a small senate, isolated from the war through intense intrigue and by vassalizing smaller warrior estates. Through both technological superiority and grand armies, Elgomar would go on to conquer much of the Yulmor region. Belmot Delsgoar, a general and god-king, turned the empire into what was more popularly known as the Black and White empire, furthering the conquests and bringing glory to the empire. The empire was efficient and became a monarchy under Belmot. Belmot was revered by a friend of his, his priest Shalron whom revered the perfect man as a beacon of humanity. Belmot's death tore at Shalron hard, and was frightened when (in legend) the body of Belmot was lifted to the heavens by firry angels and smokey apparitions.
    The Imperial Cult (1st Age)
    Shalron would spend much of his life after the death of his friend, Belmot Delsgoar, spreading a new idea that Belmot was in fact god sent and was worthy to be worshipped as a chief of the gods, if not thee only true god. Amazingly, and disturbingly, the prayers of Shalron granted him unreal power beyond his fellow priests and allowed him to spread a new imperial cult. This cult was feared for it's zealotry and hated for it's desecration of temples to the gods and was declared by the emperors as a heresy. The persecution of the cult, combined with it's magical powers, often allowed the cult to expand and regrow anywhere in the empire. However, just as the cult was often too violent which led to it's vicious destruction over and over again in a unending cycle.
    End of the Empire (1st Age)
    The empire's days became numbered when a northern religion, shadow worshippers, invaded from the cold north and took land after land. This combined with other internal issues, which led to massive civil wars, massive coups, barbarian invasions, and corruption on scales unheard of. The empire's glory days became filled with decentralization and the separation of powers. It became common practice to give old lords new rights and independence in order to keep parts of the empire alive. As the empire continued to collapse around them, the great city of Ulmar fell and the royal family escaped southward.
    Grand Duchy of Ingolmos (1st Age)
    The royal family which inherited the empire were a very distant cadet branch of the Delsgoars were the Shaels, a family known for being easily puppeted and naive as well as incompetent. The Shaels were invited to the noble estate of Isbar, a southern barony, where many imperial assets were transported to when the city of Ulmar was sacked, and with it much of power the empire once had. The Shaels were horribly put into captivity by the lord of Isbar whom used their lord as a puppet over the other members of the state, but this soon backfired on him when the Shaels out smarted their captors and took his lands by buying out the house guard. The Shaels annexed much of Isbar's neighbors and reformed the once small barony into a grand duchy as the remains of the empire fell, leaving only pockets of the former civilization untouched.
    Driving out the Barbarians (2nd Age, 10)
    Ivar Shael, a fierce but also sickly man, was torn from the throne at a young age and forced to wander around as a meager mercenary until invited back to the throne of Ingolmos after the death of his pretender brother whom dethroned him. Ivar spent much of his time convincing the southern nobles to aid him in driving out the barbarians from the former capital of Ulmar and securing the northern lands. Ivar and his sons however were vicious diplomats and often in their campaigns would 'accidentally' kill entire family lines and force Shaels to move onto their thrones, securing their loyalty and lands after the wars. The campaigns were a great success in both securing northern territories and southern lands as well.
    Davidian Loma (2nd Age, 55)
    The Shael family line came to abrupt end when the 3rd son of Ivar, Davidian Shael became religious at a young age and began to follow a theology more popular amongst the southern baronies, pronouncing that Belmot was in fact a god and was a savior of men. Despite being pronounced a heretic by his family, Davidian rejected his surname of Shael in favor of Loma, which meant 'Holy Reborn' in the old tongues of men. Davidian was made a pretender to his brother's throne and won various victories, but also participated in three large-scale holy wars to spread the faith across the lands. Davidian Loma was well known for his mercy and generosity, but also his tolerance and zeal as well. Davidian died at a old age in his sleep and his body burned, starting a tradition of burning bodies of kings.
    The Reforium Empire (2nd Age, 78)
    Davidian's sons were plagued with issues, including infertility and stillborns, and the Loma family line had continued issues with the surviving Shaels. The empire which Davidian created was a reborn empire known as the Reforium Empire, literally meaning Reformed. The Reforium was controlled by a single family, but had large vassals which had to keep control due to the frailty of the Lomas. In order to try to produce heirs, the Lomas married many of their vassals to the family, which caused rising tensions amongst the ambitious. The Reforium was known to start large-scale holy wars on their neighbors to spread the Reformed Faith, but were often beaten back due to various territorial issues or by overly powerful coalitions.
    The Schism (2nd Age, 112)
    During the Reformist era of the Lomas had issues with a rising number of Celmorites whom rejected the reformation and began to form a more organized religion, the Palmorium. The Palmorium was structured theocracy which unified much of the Celmorites at first, but many traditionalists rejected the centralized religion. Instead, the Palmorium became a reformist institution which organized the reformists beliefs and rituals, thus making the differences between the two faiths more severe. The Pale Cleric, leader of the Reformist Celmorites, exiled many Celmor priests from the courts and placed a imperial ban from the heavens on the Celmorites, causing religious tensions between the two.
    The Empire Splits (2nd Age, 255)
    The Loma family line eventually came to a end when the last of the male emperors died, resulting the empire going under control Empress Relmaria Loma, whom already married to the Arch Duke of Nafia in a normal marriage. Despite attempts to try to divorce her husband to marry a lover whom would bare Loma children, nothing came except more Loma girls which were considered bastards. Instead of collapsing upon the death of the empress, the empire instead split and became divided between smaller states one ruled by a larger monarch, but were still bound by imperial law. The empire became a elective monarchy, since by all means the Loma family line still flowed through many veins of minor lords whom would elect amongst them to become emperor in a great elective.
    The Celmorite Civil War (2nd Age, 311)
    While many lords believed in the reformed faith, many other lords did not. A vicious and controversial election of the first Celmorite Emperor, Aldo Pesce of Tremos, was quick to try to reform the empire to reject the reformists. Aldo was closely tied to another possible emperor, Marco Ronchi, whom gathered his host to dethrone the Pesces from power. Aldo and Marco both died on the battlefields near the coast, during the Battle of Port Velnora. The war ended unofficially when Aldo's son Gaslo Pesce converted to Reformed Celmorism and made it official that only Reformed Celmorites could become emperor, which caused a very clear and angry split in the imperium amongst the two religions.
    The Volt Heresy (2nd Age, 455)
    The Volt Heresy was a Reformed Celmorism heresy which proclaimed that Belmot's elder son Volt was a god as well, along with many proclaimed saints in the reformed Celmor temples. The Volt Heresy started from a priest named Volt himself whom spread the word of his religion amongst northern lords both inside and outside the empire. The Volt heretics were very subtle and peaceful, and believed that humanity was the only true race worthy of being landed lords, and thus all non-humans were sinful and could only be rebuked of their sin through floggings and captivity to receive heaven and become human in the afterlife. The Volt heretics eventually would become violent when the Volt zealot Espar the Zealot took the rich city-state of Paolio and made it a hellish state for 10 years before being retaken and annexed by a northern lord.
    The Volt Crusade (2nd Age, 479)
    As the Volt heresy spread further, the Volt Crusade was launched by the Pale Cleric Lamos XI, whom declared all Volt heretics to be servants of evil. The crusade crushed many northern Volt lords, but also spread to non-imperial lands in the north and forced them into the empire. There was great cruelty during the crusade, as the crusading lords did terrible and unspeakable things to the local families and entire cities were put to the sword. The worse atrocity was when the neutral city of Kentarius was surrounded and was promised no harm if they converted back to the faith. Kentarius did so, but when they allowed the crusading knights in, the city's population was slaughtered to the last and many skinned alive, their corpses nailed to the walls of the city. The crusade, while successful, had also made the empire infamous and hated, breaking many trade contracts and alliances with those involved.
    The Righteous Reforms (2nd Age, 566)
    Years after the Volt heresy, the empire was in technological decline, but became a beacon of the arts. Artists, paid by both emperors and the church, began to move into the cities more often and made wonderful works of art. The Imperium became a patron of various artistic schools, and the capital of Ulmar became known as the City of Marble due to the many marble and gilded structures the city had. In order to keep up with the issues of technological decline, Emperor Gia III ordered the Righteous Reforms which separated the church from their stranglehold on studies and gave patronage to foreign school masters. The reforms brought various new inventions, but these reforms have always remained unpopular amongst the church since. The reforms had also expanded monopolies and guild powers.
    Eastern Union (2nd Age, 634)
    Eastern parts of the empire, whom remained traditional Celmorites. During the reign of Emperor Lazzaro II, the emperor passed many administration reforms which reduced the power of singular elective kings and dramatically increased the power of the emperor himself. Lazzaro was a vicious Reformist Celmorite whom despised the traditional Celmorites and often openly called them heretics. In order to curb the emperor's powers, a eastern coalition within the empire formed against him known as the Eastern Union which gained heavy outside support from the empire's many enemies. The Eastern Coalition became more of a innovative and secular center for the empire compared to the very religious and cultural west.
    The Great Imperial Civil War (2nd Age, 658)
    When Lazzaro II died, his son was made the emperor also known as Lazzaro III. Lazzaro III was a zealot and spent most of his time in the church and was ultimately cruel to those whom opposed him. When a eastern elector visited the capital city of Ulbar, Lazzaro had him seized and burned at the stake as a heretic and had proclaimed any non-reformist saint's burial sites to be defiled. These actions led to a massive civil war between the Eastern Coalition and the emperor, but soon there were other involved states such as a northern group of nobles, various bishoprics, and even smaller republics which had their own individual revolts to separate from the empire. The emperor ultimately lost the war and his life, and the empire split. What remains are the loyal states.
    Current Event (2nd Age, 700)
    The 7th reign of the Arch Dukes of Nafia has led to new issues of imperial administration and possible corruption in the elective, as the remaining states of the empire suffer from further revolts and economic issues from the great civil war. Only a fragile alliance with former states keeps the Reformation Imperium afloat from total collapse.

  • Culture
    While the Imperium is very rich, common clothing is not very different from other places in the world. However, unlike other places in the world, even the most simple commoners have differing sets of cloths and often attempts to keep them clean. Nobles themselves often wear very flamboyant cloths, but most nobles wear a great deal of cloth and gilded silk. The most fancy dresses, as a sign of great wealth, often have pearls and gemstones in them. A common feature amongst the nobles are silken flat hats. Large rings and golden necklaces are common jewelry in the Reformist society. Often, in order to more properly identify a household of someone, the crest of their house is stitched into the shoulder pads or even imprinted on togas made to be worn on the outside of the cloths.
    Reformist building is often made from red stone brick, but the highest symbol of richness is marble. Marble is commonly used in building, even in castles. Reformist castles have outside stone ramparts which hide the main castle estate on the inside and it's courtyard, which would look as if the main beautiful marble estate was surrounded by ugly uneven walls and towers rather then the estate to look the part of the main keep. Designs of buildings often use marble pillars and murals of white. Armor and weapons are masterfully worked for looking spectacular rather then feasible, but the Reformists often do master in making knives and pikes.
    Reformists love their pets, and the most common being cats and dogs. Most of these pets among the commoners have masterful and practical uses, such as the Ulmarian Sheep Dog. Nobles whom live in larger fiefdoms will often have such dogs and have great deal of respect for them, but nobles whom live in more innovative and cultured cities often prefer smaller carrying dogs such as the Western Coast Yapper which has a flat nose and is very small, but adorable (but loud). Reformists have a great deal of love for their animals as pets, and dislike the abuse of dogs and cats.
    Pasta and breads are a commoner's food in West Yulsol, and thus the mastery of cooking these foods has been necessary. Dairy is also common, but dairy is often reserved for the rich and thus often have high prices which exceed the love of most commoners. The diet of commoners is in fact very large, and it is considered indecent for a man to live without large meals of bread, water or milk, salad, pasta, seafood, and eggs. To not have any of these things is considered a sign of poverty. Rich landlords and nobles will have vast and exorbitant meals, and it is considered a sign of great wealth to have masterful cooks in a noble's kitchen.
    Reformist law can differ between country to country, but the universal law of the Emperor is rather simple. There are tiers to crimes, in which a carnal crime is considered a major offense while thievery is considered a minor offense. Stronger offenses often end in execution, while minors ones often end in mutilation or imprisonment. Reformist law is guarded by a local city watch, but higher crimes are investigated by a state sponsored inquisition whom is charged with rooting out heresy and punishing nobility whom do not keep the laws themselves. Often, if a man has done a major crime and it was terrible, the execution is made public and slow. Such punishments include 'Lament of Sins' in which the accused is forced to drink a poison which makes him vomit out his insides and the guards proceed to flog him, the torture ends if the victim is still alive with his limbs to be sawed off.
    The rights of the common man are believed to be written in the holy book of the Reformed Celmorism, and it's additions to the traditional priesthood. Man is considered by law the breadwinner in a family, and thus their honor over woman is absolute, but this in itself has ups and downs. A man cannot divorce his wife, but a man can demand his wife executed for sleeping with another. However, if a man is found lying of this or found cheating himself, his death would be slow and public and the wife given his property. Non-humans in the Reformist Empire are forced to wear patches of a Reformed Celmor passage which states 'Non-men are servants of evil, and only through the blessing of the empire of Belmot can their evil be undone', which means they must swear loyalty to the Reformist church. Non-human rights are worse then criminals and homosexuals, and are often barred from cities.
    Reformist and Traditional Celmor marriages in the Imperium differ. Reformists marriages are more religious and require a priest to bless the couple, while traditional marriage requires little more then a contract and no religious ceremony, since such things do not belong to the gods. This is also a similar case with burials. A more fashionable burial for Reformists is a burning of the body, but traditionalists often bury their dead in the ground or in tombs. It is a common gesture of good faith for a member of the Imperium to offer safety and decency when a guest offers to bless his guests in the emperor's name. It is also traditional before battles or wars that soldiers pay homage to the saints with prayer.
    The lands of the Reformist Imperium are humble and simple, but it is not without it's tourneys of combat and skill. Combat feats of horseback riding, archery, and swordplay are presented from time to time by high nobility. The Reformist Imperium's high nobles often play games of skill such as Chess and Reformed Chess, which is just like chess but having more convoluted rules and additional rules. High nobles also enjoy the arts or walks in gardens. Public baths are common in larger cities, but most nobles will have their own private baths. Commoners, guards, and knights alike however enjoy more sinful pleasures, like those offered in brothels or pubs, even though it is considered indecent to even be associated with such places.
    Reformists are a prideful, but also a religious people. There is no denial or secularism in the minds of both noble and commoner, no doubts of their role in the world. Even though many scholars and philosophers would protest this truth, there is no denying that the people of the Imperium are highly religious in their thinking. While this is true, many outsiders consider them backward when in reality the people of the Imperium are very civilized and peaceful, but are not naive. Many in the Imperium are considered cruel, vicious, and emotionless.
    Slavery is not banned in the Imperium, as non-humans can be openly sold as slaves alongside heathens. Slaves can also come from those in incredible debt or from those whom rather take slavery then imprisonment. Slaves however are not very popular since peasants already do most of the work, and slaves are generally distrusted for often being heathens or non-humans to become servants. Most slaves are used for the most minor servant roles, as pet retainers, or as aid on richer farms. Owning a a Celmorite slave is considered heresy, and the ease of becoming one allows the slave instant freedom. Slavery exists, but is is rare.
    The schooling in the Imperium is done both secularly and religiously, and each entails special privileges. A noble whom sends his child to be educated in a temple often come out more hardened then a child sent to a college in the larger cities whom come out more educated. While both help nobles to read and write, a university in the Imperium does not focus on theological studies and costs a lot more then religious education. Only nobles can apply for a college to sponsor their child, but the colleges do allow children from foreign lands or from richer landowners wishing to sponsor a child. The greatest of these schools is the Secular Asmorium, a large scale campus which has been a backbone of learning in west Yulsol for over 200 years.
    Health is a important part of life in the Imperium, but this part of Reformist culture dates back to the 1st age Ulmarians whom consider filth to be truly filthy. Having dirt on your hands is like feces or blood in the eyes of a Ulmarian, so the people of the Reformed Imperium try to keep their streets clean of filth. Locals or bought slaves, and sometimes prisoners, are used to clean city streets. Reformists bath regularly and clean their skin. Even commoners often bath in wooden or iron tubs on a daily basis along with their cloths. Due to this, plague and disease is actually very rare in the empire, but it is attributed to their gods rather then their cleanliness.

    Recruitment and Training
    While each state in the Imperium has it's own laws regarding how a levy or host is formed, or even how they are trained, universally the peasants are given training by a militia commander during the late fall before the peasants retreat indoors for the winter. When war is declared, males between the ages of 15 through 50 are gathered and marched to a encampment where they are given tabards and a weapon (or none if they brought their own, provided it be a bow and 12 arrows or a spear) and organized into a army. While by now means professional, these imperial armies are well commanded by knights or nobles and often the zeal of these armies are rather infamous, often supported by priests or mages.
    Reformist Levies
    The Reformist Levies are gathered into a host by a local lord of males of fighting age. Skilled archers, spearmen, and swordsmen are gathered in their own groups of 30 men and marched with their own commanders whom gather in a council and commanded by a higher council of leaders. Riders are not rare in levy armies, since certain dukes will train their own calvary. Reformists Levies are not the most well armored, but the levies are well disiplined and many are taught to know military jargon and to form lines, most levies know how to use tactics. While nobles are aware peasants and soldiers can use this against them, most levies are not allowed to keep their weapons upon the end of a war, and those caught with imperial weapons in peace time are punished
    The Elector Legions (Professional Army)
    Each elector universally have their own legions, professional soldiers whom year around serve the elector in their own army. Legions are diverse and often carry medium armor, but the most elite soldiers use plate armor. Common weapons include pikes, longswords, tower shields, and crossbows with some legions carrying firearms as well. Elector Legions are well disciplined and use horn sounds to command their troops. The Elector legion bare their nation's flag on their armor and often paint their armor in their elector's household colors as well. In peace time, the legions often spend their time in a barracks in a city and their families are cared for and live near them.
    Imperial Knights
    Nobles are expected to provide military services in war, and the lesser sons or minor nobles often become knights in the service of a house. Armed with iron or plate armor and with shining steel weapons, riding into combat, the imperial knights are elite commanders and calvary. Imperial knights provide invaluable war time service, but also service more political roles in a army. While a professional soldier leads a vanguard, it is often a Imperial Knight whom commands them when their liege lord is leading somewhere else. Imperial Knights often are valorous, as a good job on the battlefield brings glory and riches to their house.
    Reformist Pikemen (Mercenary)
    The Reformist Pikemen are a mercenary company of plate armored pikemen whom dwell in the Reformed Imperium. These mercenaries are often former professional soldiers seeking greater tribute by providing easy access elite soldiers. The Reformist Pikemen are well disciplined and highly skilled with pikes and long spears. The Pikemen are also rather infamous for only providing their services to reformists causes and to very high payers, which is why the mercenaries have such high connections of being the personal guard for the Pale Cleric and are routinely blessed. The Pikemen also tend to free captives from their campaigns and have their own code of morals which have made them prestigious.
    The Imperial navy commands a vast force combined, but individually, each elector's navy is small and insignificant. Reformist ships are built more for pirate hunting and guarding the shore then large naval combat or professional invasion, so the most common ships are large galleys or fast frigates. The Imperial sailors often have their own lifestyle and will spend a good deal of time more in their ports then at sea. A common naval tactics is to simple swarm enemy ships.
    Hedgehog Formation (Tactics)
    One of the greater tactics is known as the Hedgehog formation, where a group of 40 spearmen gather in a circle with shield bearers in the middle to cover themselves with shields. Pikemen face out their spears in all directions and jab at advancing calvary. When the spears break, or a spearman dies, a fresh soldier replaces them quickly. This tactic is specifically used the Reformist pikemen.

  • Government
    Elective Monarchy
    The Imperium is a elective monarchy in which powerful electors vote amongst themselves, and by the vote of lesser independent nobles, whom will be declared the new emperor. Upon the the death of the emperor, the vote begins and ends. Once a emperor is chosen, they will rule for the remainder of their lives and have controlled power. Political powers are often out of the reach of the emperor, but with the right amount of support, it is possible for the emperor to centralize the state (which is rare). Nobles with a liege lord however cannot vote, nor can lesser nobles such as lords.
    Emperor - Emperors are voted in by the electors whom choose amongst themselves. Emperors have power in the state and can willfully declare war or change laws. The Emperor however is often held back from exercising full control by fellow electors who's power base often are equal to their own.
    Elector - A Elector is often a higher nobleman or king with great power in the Reformation Imperium whom can be chosen to become the emperor in the election. The rules in becoming a elector is very vague.
    Pale Cleric (Religious) - The Pale Cleric is the religious head of the Reformation Celmorism, chosen by a council of priests and blessed by the emperor to lead the faith.
    Arch Duke - A Arch Duke is more or less a king within the Reformation Imperium
    Duke - A duke is a large land owner with barons beneath him
    Baron - A baron is a land owner whom controls either a singular city or county as a noble
    Priest (Religious) - Priests are religious members whom control churches and lead congregations
    Patrician (Republic) - A mayor-like owner of a singular city such as Minor Republic
    Lord - A Lord is a general name for noblemen and belong to noble families
    Lichmos - A Lichmos is a councilor or 'high man', a educated commoner. They have councilor powers above the common man, such as being administrators, state inquisitors, or tutors.
    Commoner - A Commoner is a freeman whom lives in the Imperium.
    Peasant - A Peasant is a serf bound to the land, but in turn is protected by local nobles.
    Slave - A person or humanoid owned by another, but in the Imperium they cannot worship Celmorism.
    Small theocracies dot a good deal of the land in the Imperium, in which the landed clergy of the Reformed religion hold obviously more sway then the nobles. These lands are known as Bishoprics and they are often independent, and can vote in the election for the emperor. Bishoprics are religious and often sport their own religious militias, religious laws, and administrate the land through holy scripture. These small theocracies, in a rather ironic turn, do not often play the same political games of the nobles due to having no need for them. The Bishoprics are owned by a council of priests, traditionally each priest representing a different god of Celmorism. Traditional Celmorite Bishoprics do not exist, only Reformed ones do.
    Minor Republics
    A Minor Republic is a large independent city owned by a Patrician, where the nobility were either driven out or simply never existed to begin with. These cities are known as Minor Republics, and they are often centers of trade and innovation in the Imperium. Minor Republics provide a much heavier taxes to the emperor and can vote, but there laws are entirely separate from the rest of the Imperium. Non-humans are treated much more fairly, and religious differences are tolerated in Minor Republics in order to encourage trade to these cities. Minor Republics have elections every 12 years amongst the landed elite families.
    Political Games
    Politics in the Imperium is vicious and cruel, this being due to most conflicts not being solved on the battlefield but rather in courts. Poison, assassination, secret alliances, and hunting accidents make the Imperium a difficult place to be in for the ambitious man. The phrase 'everything is a weapon' is often used to describe the viciousness, and sometimes the weirdness, of Imperium politics. This has caused a great deal of paranoia and fear, where even a simple friendly meeting is considered a political ploy. Ignorance and submissiveness in imperial politics can lead to a swift death.

    Reformed Celmorism
    Reformed Celmorism is the belief in the Celmor gods, but also believes that Belmot Delsgoar, the first emperor of Elgomar, was a god himself and a god-emperor whom was sent to bring humanity into a golden age. Started by his own priest, Reformed Celmorites called themselves the Reformed, believing that their acceptance of worshipping Belmot means that they will descend into the heavens as ultimate human beings and live in his heavenly empire, and those whom do not accept this truth are damned to be reborn on the world over and over again. Belmot is worshipped as a chief of the gods, and by some priests is only to be the only true god and that all others gods are minor in comparison.
    Reformed Celmorites are dedicated to being like Belmot, and are human-centric. Most believe that that all non-humans are sinful souls trapped for their sin in the world, and that only humanity is worthy of being born into nobility. The Reformed often believe that Imperialism is not only a ultimate good, but it is a holy mission since Belmot was a conquerer as well. Reformed Celmorites are a highly religious people, and believe the world to be sinful and hellish. In order to be more holy, Reformed Celmorites will deny the 'sinful pleasures', which results in celibacy and temperance. Non-human Reformed will often believe they will be purged of their sins and become human in the afterlife.
    There is a higher and more organized religious clergy in Reformed Celmorism then in traditional Celmorism. The priesthood includes the leader of the church, the Pale Cleric, whom is charged with not only blessing new emperors, but also leading the clergy in times of need. There are also State Inquisitors whom are priests themselves, but are charged with rooting out heresy and being judges and investigators of crimes amongst both the clergy and nobility. Priests are charged with providing the rituals, but below them are also a caste known as the Cleks, or 'Unholy Servants'. Cleks are sinful members whom serve the church, such as assassins, thieves, and even barbarous warlords whom converted to the faith and wished to serve it.
    Once considered impossible long ago, there is additional magic granted to those whom worship Reformed Celmorism, which is advanced healing and light magic. Magic itself in the Imperium is very common, as there are many Black and White Trees of Anar which grow in the temples in many major cities. Magic amongst the priesthood is common, and secular mages often only seem to exist in the courts of powerful lords and electors for defensive reasons. Magic has a certain stigma in the Imperium, which makes it difficult for a freeman to practice it without church interference, as it is believed those whom are not holy and practice magic are evil necromancers attempting to corrupt the faithful.
    Traditional Celmorism
    Traditional Celmorism is the original form of Celmorism, which worships the Celmor gods. Celmorism is a passive and often considered a secular religion which relies on rituals and ceremonies. Celmorism is not united or have a specific clergy, and often each state has it's own favored god since the gods in the pantheon often rival one another. The Imperium's Celmorists often favor Olgomar, a chief of the gods.

    Imperial Tax
    Th taxation in the imperium is very basic, where a caste often pays their superiors which ends with the emperor. The taxes of peasants and freemen is paid to barons, and barons pay their dukes. The emperor receives a tax of 15% of yearly earnings of independent rulers, but the family is not allowed to keep these earnings. While the emperor can spend taxes, the emperor's tax is collected in vaults and owned by it's own council which oversees the use of these funds for imperial reasons, not familial. Bishoprics are void from the taxes, but they can tax their vassals freely. Due to the richness of the empire itself, the emperor can easily fund the large armies or build improvements across the empire.
    Imperial Trade
    Imperial trade is a mixture of free market and mercantilism. A Minor Republic can trade openly with others and encourages free trade, but the nobles have more control over the markets. With such a mixture of control and freedom, trade laws are often confused. Guilds often do not handle their own affairs, but rather the nobles do. The markets of the Imperium are often very rich, at least in the Minor Republics. The Reformists often trade with friendly nations and avoid hostile ones, so trade with barbarous nations is often prohibited. Traders often flock to the Minor Republics.
    Resources are very heavy-handed in the Imperium. Due to being in West Yulsol, the Imperium is very rich in farmlands, mines, and forests. Cash crops grow well in the land as well, but a lot of this success is mostly due to the number of Black and White Trees in west Yulsol itself. Due to this, the Imperium is capable with it's resources and never tires from it.
    Wine Lane
    The Wine Lane is a group of farmlands dedicated to wine making, were excellent grape vines grow well. At one time, this lane use to be a massive olive plantation, but had burned down during the various wars in the region, replaced by a soldier's family whom has mastered wine making. The Wine Lane is now a massive guild business which produced excellent wines in the Imperium and is well sought out by many nobles. The Wine Lane's riches is considered to be such a boon, that traditionally the emperors and empresses of the Imperium personally buy a bottle upon their coronation.
    The Emperor's Boons
    The imperial control on trade and resources is often controlled through a series of special trade laws known as Imperial Boons, monopoly contacts and monetary assistance to certain guilds to curb business or to break up powerful merchant strangleholds. The emperors have always granted these boons to powerful families in return for their resources and loyalty to the state. Often, this has caused a odd situation where merchants often try to receive the boons of the emperor by funding and hosting parties, games, and gatherings in the emperor's honor in order to receive such important powers.
    Minor Republic Trade Companies
    Minor Republics are homes to various trade companies which explore markets across Yulmor, specifically among the west coast of Yulsol and it's islands. These trade companies often set up free trade ports which help their trade ships stock trade goods, but also help protect and harbor trade ships from the watching eyes of pirates. Trade Companies often tend to keep their own diplomats and envoys to keep good relationships with other nations and cities. These trade companies often bring back exotic items more then useful ones, and thus often receive the Emperor's Boons.

  • Realms
    Arch Duchy of Ingolmos
    Ingolmos is the 2nd largest of the realms in the empire, which lives very close to Nafia and is located at the southern-most tip of West Yulsol. Ingolmos is historically the imperial backbone and house of the emperors. Ingolmos is ruled by the Sera-Loma family.
    Arch Duchy of Tremos
    Tremos is a northern nation which is located in near North Yulsol. Also called the Winter Palace, Tremos is located near and around the mountains of North Yulsol. It often holds the largest army. It is ruled by the Pesce family.
    Arch Duchy of Nafia
    Nafia is the largest of the realms and has the richest lands, located near Ingolmos and the southern Yulsol desert. Nafia is a very rich land due to having the Wine Lane and it's eternal summer makes it a well sought land. Nafia is ruled by the Salvay family.
    Archy Duchy of Ferma
    Ferma is a northern land whom was originally a barony which sided with the emperors and started smaller wars with it's neighbors, eventually becoming a elector and replacing it's own liege lord. Ferma is a innovative and secular place, and often has issues with it's bishoprics. Ferma is ruled by the Baldi family.
    Arch Duchy of Palmori
    Palmori is a city state next to Ferma which is one of the older nations which joined the Imperium. Palmori is a very weak successor and it's nobles never achieved it's rank due to many internal issues in their lands and unpopularity. It is ruled by the Donati family.
    The Palmorium
    The Palmorium is a massive independent theocracy which was granted more and more land, becoming bloated and massive. This theocracy houses the Pale Cleric and many bishoprics. The Palmorium is only very loosely tied with the Imperium itself.
    Duchy of Olmeria
    Olmeria is a smaller independent duchy which is in Nafia, ruled by the Farina Family.
    Duchy of Felsoni
    Felsoni is a independent duchy which is conclave in Tremos, which nearly half of it's territory is in the mountains. It is ruled by the Bombosi family.
    Duchy of Kelmon
    A tiny but independent duchy in Ingolmos. It is ruled by the Gori family.
    Bishopric of Umosi
    A independent Bishopric on the borders of Ferma. Ruled by the Oskot Family.
    Minor City of Yumonis
    A Minor Republic in Ingolmos.
    Minor City of Lesser Nafia
    A Minor Republic in Nafia, which is a shared capital in with Nafia.
    Minor City of Weston
    A Minor Republic in Ferma

    Ulmar is a massive and important city which lays between the Palmorium and Ingolmos. Ulmar is believed to be a birth place for the Ulmarians and was the capital city of the first empire. Ulmar is a beautiful city which masters in all things from trade to military might. Ulmar's white walls reach up high and surround the great golden palace of the emperors. Ulmar is also home to three massive temples, all dedicated the Belmot. As a rule, only a freeman can enter Ulmar, and thus any slave wether human or not whom enters the city is freed.
    Lesser Nafia
    Lesser Nafia is a Minor Republic city, but is also the capital of the Arch Duchy of Nafia. Lesser Nafia is a cultural and economic center for South Yulsol, which guards and is a stopping point for much of the southern Yulsol coasts. Lesser Nafia shares the city between minor republic and arch duchy, but the guard of the city belong to the arch duke, but the law is controlled by the patrician.
    Molmoria is the capital of Felsoni, a mountainous place based on a fertile plateau in the mountains with it's own lake and waterfall. Molmoria has a massive castle, often too big for it's noble family. Molmoria is a defendable place, and it is considered the 'winter palace' in case the royal family is thought to be in danger due to it's solitude.
    The Pale Palace
    The Pale Palace is a massive stone and marble temple in the Palmorium which houses the Pale Cleric and his personal clergy. The Pale Palace is a work of art, where murals of the god emperor Belmot is depicted on ever crevice. Belmot's ashes are stored supposedly in the tombs of the Pale Palace, but these ashes are considered to be the 'funeral pyre ashes' rather then actual ashes.
    The Golden Palace (Ulmar)
    The Golden Palace of Ulmar is a large gilded palace of marble and silk where the emperors often make their home when they become elected to the position. The Golden Palace's beauty is only matched by it's influence. Only the best servants, cooks, and advisers make their home in it's halls.
    The Golden North Tower
    The North Tower is a massive structure, but is not actually made of gold. The North Tower watches the northern roads and hosts a part of the northern legions.
    The Golden East Tower
    The East Tower is a massive sister tower to the north tower, used to watch the desert for advancing eastern armies which may try to take Nafia. The East tower hosts apart of the southern legions.
    The Marble Tower
    The Marble Tower is a tower location in the Palmorium which is a held in the ruins of a imperial castle which holds many of the empire's prisoners. While also serving as a mine, the Marble Tower is also holding pen for political prisoners and other important captives, many in which are encouraged to convert to Reformed Celmorism. Those whom do not are often broken into servants for the wardens, and are rarely released even after the war.

    Minor Republics
    Minor Republics, in spite of being little more then small city states, hold much of the imperial wealth and the power which comes with it. The Minor Republics often keep themselves together and try to free richer cities to become like themselves. They hold free trade views and often attempt to bring nobles to their side with promises of money. The Minor Republics play very difficult and vicious political games with their rivals, and often remain masters of it. Minor Republics however do not wish to see a end of monarchy or seek independence, which is a fabrication, but rather seek to simply be in control.
    Many religious leaders and even the Pale Cleric wish to see the empire come under their control, so a faction has formed amongst the most religious to break power away from the empire and into the hands of the theocracy. Known as the Theocrats, they are a open organization which seeks to bring the Reformed faith to all corners of the world and to make their Pale Cleric lord of all of it. In order to do this, Theocrats often favor holy war and having more power over the emperor when it comes to ceremonies.
    The Reformist Pikemen
    The Reformist Pikemen are a mercenary group of professional and highly disciplined, and master the use of the pike and tactics. These highly sought pikemen however only fight for high bidders and for Reformist causes, and will never support a cause which forces them to turn their blades on fellow Reformists. The Reformist Pikemen often are identified by coating their plate armor with scripture pages. The Pikemen live by a strict code of morals which forbid them from raping, pillaging, and killing the innocent.
    The Celmorites
    The Traditional Celmorites still exist in the empire today, albeit a small minority. Traditional Celmorites live below the political spectrum, but still exist. Considered heretics by the Reformists, they are still allowed to own land and are given basic medieval rights. Tradtional Celmorites however despise the Reformists and view them as warmongers and heretics. This hostility between the two has led to more then one peasant revolt. The traditionalists often remain very unorganized and even more poorly armed.
    The Greens
    The Greens are a accidental political faction alongside the oranges, whom grew out of a tourney game which went awry. The Greens are a game faction which support 'green' Knights, religious-loyals whom eventually spread their faction to their household. The Greens universally hate the oranges.
    The Oranges
    The Oranges are a accidental political faction alongside the greens, whom grew out of a tourney game which went awry. The Oranges are a game faction which support 'orange' Knights, Imperial-loyalists whom eventually spread their faction to their household. The Oranges universally hate the greens.

    Emperor Calbara Sera-Loma
    Calbara is a young emperor, if not thee youngest of the electors to rise to power. Calbara is a man whom lacks ambition, and often seeks to spend his time hunting and partying then actually ruling, but is competent enough to run the empire more effectively then other predecessors.
    Empress Lisa Salvay
    Wife to Calbara and sister of Loris, Lisa comes from a high life of riches and is a ambitious and beautiful woman whom values her vanity. She is spiteful of her husband's lacking ambitions and like her brother, she is a secularist and despises the religious influences in court.
    Arch Duke Loris Salvay
    Loris is a enigma in imperial politics, having had taken issues with religion from a young age. Loris's father was killed by a Reformist priest and was raised by a abusive religious tutor. Loris is a very secular man and very ambitious, seeking to become the next emperor in the electorate.
    Lord Combroi Lemmi
    Combroi is a knight in the service of Lisa and the Salvay family. The Lemmis owe their fealty and lives when Combroi's grandfather has saved Loris's mother from bandits. Lord Combroi is loyal to Loris, and is charged with keeping his family safe, and serve as the emperor's own bodyguard.
    Lord Belmot 'The Holy' Ulmari
    Lord Belmot, named after the god emperor, comes from the Palmorium as a knight. He is a Green whom rides as a champion in the tourney, known for his valor in battle and being a symbol of chivalry. Being much older in age, Lord Belmot is a very skilled and honorable fighter, having served in the Reformist Pikemen and have fought for religious causes across the empire.
    Arch Duke Marino 'The Mayfly' Dontai
    Despite being the weakest elector, Arch Duke Marino is a passive and humble man whom is growing in age and lacks hair, having been mockingly called the 'The Mayfly'. Having taken the Mayfly has his own personal crest, Marino is a Orange whom fights for imperial glory and has never lost any tourney he is in. Marino has kept beastfolk slaves as squires, and in fact has three Otur of young ages whom dress his armor, and Marino uses a rather unique fighting style with his longsword.

  • [Second age 700, Spring]
    Letter from the Prime Minister of Isurmo

    _Emperor Calbara,

    I hope this letter reaches you in good time. We have meet your ….rather "demanding" envoys who have came to visit our lands. Unfortunately these requests seem to have us at odds. I have heard many stories of your great empire's success from the traders from your land to trade are quite impressive but we cannot comply with these sudden demands for us to lower our tolls and place a Reformation embassy in such a manner your envoys insisted on. In spite of this allow me to say that yes, Isurmo is more then willing to have negotiations for possibly a better alternative that can benefit both of our great nations, so with this I formally invite you and your wife to come and visit our nation during our Independence Day ball and festival. It will be a great honor to meet you in person during one of Isurmo's most important holidays. Along with this letter you should receive a package, within it will be a flag bearing the crest of the famous Razgriz militia who wore it into battle as a gift. If you choose to come and visit I ask that you let this flag wave onboard the very ship you choose to sail on so the Isurmi National Fleet ships patrolling will know it is you. I do hope that you will come and visit our great nation and for a bright future for both of us.

    I thank you for you time and consideration,

    Reginald Oliver Kiloc, Prime Minister of Isurmo_

  • =-=2nd Age 700, Spring=-=

    The Reformist emperor did not receive the letter first, but rather his wife, Empress Lisa Salvay. Lisa, upon reading the letter, showed it to her husband was about to enjoy a game hunt with friends in the court, pulling him away to advise him on the situation. Emperor Calbara Sera-Loma and his wife discussed in great detail about the letter, but the emperor seemed willing to go to this ball in a foreign country until he was reminded that travel by ship was be stupid and foolish while Olbar pirates were coming southward by his wife. After a heated argument, the emperor instead wished to send someone else in his place instead, his youngest child Ermanda Sera-Loma and his nephew Capius Salvay, Heir to Nafia.

    To accompany them were three ships, two in which were to be full warships in case of pirate attack which luckily did not happen. Marino 'The Mayfly' Dontai, the Arch Duke of Palmori had decided to guard and accompany the princess of the empire and the prince of Nafia to Isurmo, after having won his 5th grand tourney in a row rather recently. While many of the guards considered it a great honor, Marino seemed rather sick of the trip and disliked the sea, and thought that the only reason he was ordered to come along was as a insult by the empress or by a rival whom did not want him competing in a new upcoming tourney. In his own company, the Mayfly Knight had brought with him the Hillstream Brothers, three young Otur slave servants of his whom also squired partially for him as bearers of his armor and as envoys, which was a oddity in the Reformist Imperium.

    Once there, both Capius and Ermanda seemed to be only interested in the possibility of the party, but seemed a bit unnerved by the Lapin and Drakan, especially if they came off friendly or social with them. Marino guarded them and accompanied them, but kept his servants on the ship in order to not offend the sensitivities of the Lapin. While he was there to guard the two, the Mayfly Knight seemed to seemingly bored of the island rather quickly and was a rather witty man whom was quick to defend himself if insulted. While in Isurmo, Capius was soon eyeing Ermanda more and more often but was often slapped away by Marino if he drew to close while in company.

  • (I have no idea if I should post this here so bear with me :T )

    [2nd Age 700, Spring]

    Eventually, Two Isurmi soldier's armed with bayoneted muskets both donned in the bright green and blue military formal uniforms approached the Reformian representatives. A Drakani donned with a officers Kepi, the head gear designated for officers nodded to the two while the other soldier, a lower ranked female Thylian in a simple beret with a gold-dyed feather showing the colors of her fleet stood at attention with her weapon.

    "You must be the Representatives to the Reformation, strange I was told to expect the Emperor." The Drakani shook his head before resuming. "Very well, I am Fleet Commander Unchan. I have been instructed to escort you to the Prime minister's office in Parliament. Please, follow me." With that the Commander and the soldier both turned to escort the two to the office.

  • =-=2nd Age 700, Winter/Siege of Lesser Nafia=-=

    In the winter, a group of galley ships had sneaked past the west coast of Yulsol and into the rich lands of Nafia. Cold and rowing slowly, the 21 ships of Olbar finally lifted their orange and black flags and saw in the distance their first target, the small village of Nafik and it's Reformist monastery. Ratik, Fearus, and Black Ulmarians rowed to the shores of the Reformist Imperium, bearing their black armor and spine helms, wielding spear and axe and saber as they landed on the shores, led by the Fearus captain Angalis Trou. As they slowly made their way toward the village, a sentry had spotted their arrival while eating his lunch, rushing in haste to the town, yelling and screaming for the bells to ring. Not at first believing him, the Olbarian raiders began a pillage of the entire town, slaughtering many and enslaving more. Taking the monastery within less then 5 days, the Olbarian raiders brought treasures onto their ship and celebrated their victory.

    After the raid on the village, the Olbarian raiders discovered they were close to the city of Lesser Nafia, a Minor Republic. The city bells rung and the corsairs surrounded the ports and landed their troops, and made demands of the city. With reinforcements days away, the Arch Duke of Nafia whom made the city his home refused utterly. Sending a mage to the capital of the Reformist Imperium for aid through teleportation, the Arch Duke waited, but did not know the mage's spell had horribly backfired, resulting in the mage landing far above a tree line and plummeting to a terrifying death outside the capital without a soul to see. The corsairs, led by Angalis, began to chop at trees and raid the countryside for resources, freeing some slaves in order to stall for time and rations.

    Angalis waited for the winter to be over, and would then attack the city with his larger force and overwhelm it's defenders, but he had first needed to demoralize them. Angalis pretended to assault the city at night with advancing torch bearers, keeping the night watch sleepless, and would hang prisoners from trees or have them tortured in front of the walls. The Fearus warrior threatened the city with long and loud speeches, but had not suspected the Arch Duke Loris Salvay to make his attempts at psychological warfare. Loris had his men come down from the walls when Angalis tortured his prisoners, leaving only the watch, and Loris would often send out skirmishes to captured corsairs only to have them thrown from the battlements.

    In a attempt to scatter the forces, Loris had charged out with 22 of his knights, but this was a ploy to send out a outrider to his vassals to gather a host to save him. Angalis had noticed this and sent out his own outrider whom luckily brought back the knight. In a way to seek vengeance, the Fearus had the outrider's legs and arms tied to horses and races around the city walls till dead, covering the ground in the knight's blood. Loris, growing impatient with his vassals, could only hope they would bring a large army and scatter the raiders.

  • =-=2nd Age 700, Winter - 710, Winter/Gall of Lesser Nafia=-=

    The Olbarian forces surrounding the city of Lesser Nafia had been laying siege for awhile, but not before word spread of the siege. Several Reformist armies answered the call to save Lesser Nafia, such as several prestigious Barons of Nafia who gathered near by. The Olbarian raiders met this army on the field of battle, mostly made up of swordsmen and spearmen and maybe some slingers. The Fearus Captain, Angalis Trou, conscripted several of his galley slaves as slingers, boosting his army's size. A Black Ulmarian crew of heavily armored raiders led the assault against Nafia's barons who fielded only very light infantry and some heavy cavalry. The Corsairs were able to kills and butcher the light infantry of Nafia with ease, scattering it's levies but not before being flanked and massacred themselves by heavy cavalry. The Olbarians however would win the battle when the slave slingers unleashed barrages on the limited knights, knocking them from their steeds and allowing the Olbarians to kill them.

    The Battle of Nazi's Fields had horrified Nafia's duke Loris Salvay, but saw that the Corsairs had their numbers greatly reduced. Angalis, seeing how despite his victory had been far to costly, fled to his ships quickly before Nafian militia would overwhelm him and his crew. The Olbarians left, but not before tragedy struck the city. Loris's captains, angry over the defeat, decided to meet with a Reformist priest of Lesser Nafia to formulate their vengeance on the 'unjust and unholy arch duke' who allowed his armies to fall so easily. Loris was locked in his castle with his war council when a huge peasant revolt gathered in the city below. This revolt, led by religious zealots charged Loris for allowing 'unholy demons and other Beastfolk' to siege Nafia. The revolt brought several nobles and merchants to the town square and executed them by having them crushed to death or hanged.

    By the time another Imperium force had arrived, Lesser Nafia was burning. Loris and his men would crush the revolt, but not before having had looters and rioters destroy the rich city. The chaos brought on by the corsairs and their raiders left the city in a poor state. Rescued by the Palmorium in a great irony, led by it's faithful militant, Lesser Nafia was pacified and it's organizers killed. The church then proceeded to arrest Loris for similar crimes brought against him by the original revolters. Loris was only let go if he expanded the church's lands in Nafia, which he angry agreed too.

    The troubles in Nafia had deeply angered many in the Reformed Imperium, especially the Emperor. Under the direction of the Empress, a fellow Salvay, Emperor Calbara Sera-Loma declared war on the Republic of Olbar and began issuing orders for the construction of several new fleets. Olbar would sent ambassadors to the Imperium to settle for peace due to it's own problems at home, but would meet with Empress Lisa Salvay, who's husband was off hunting boar to get his mind off of his duties. Lisa had the ambassadors stripped of their garbs and speared by the palace guard and their heads sent back to Olbar with the motto of House Salvay burned onto their heads.

    Many in the Imperium were reluctant to send soldiers for this war, as many believed that this coming war with Olbar was more of a Salvay affair then a Imperial one. Predictably, Nafia would spend the most time preparing for this war then any other country in the Imperium. Unpredictably, Marino 'The Mayfly' Dontai was charged by Loris to lead the main ground forces, which Marino had accepted. Marino gathered his countrymen for the war, but no one could figure out why. Many rumored that Marino had several debts which only Nafia could repay off, and the Dontai Line was promised a pleasing political marriage with the Salvays for further support.

    Many of these rumors would be true, not that many knew. Marino had been gifted a message in the night by one of his Otur slaves and read it with some struggle to his own words, as Nafia was far more formal then he was. Marino was delighted to hear of several advancements and promises by Nafia in return for summoning a host to aid in conquering Olbar and ending the corsair threat once and for all. Marino, a skilled warrior in his own right, was not a military genius but yet held incredible prestige amongst other lords. Marino wrote a less formal letter to Loris and kept the affair secret, swearing his slaves and himself to silence on the matter.

  • =-=2nd Age, 711 Winter=-=

    The building of the invasion fleet had not gone as well as planned, as Nafia was still in economic turmoil over their siege. Much of the work had been thus passed onto the crown to foot the bill AND make the ships, something which the emperor was not fully prepared for. Ship building was expensive, and often it was easier to approach Olbar for ships rather then to build it themselves. Olbar's shipyards were a valued asset for naval supplies, but being at war with them has made that trade vanish. The hiring of workers to cut the trees, build the ships, and load them with proper supplies was infuriating to the lesser nobles charged with it.

    What had frightened the emperor most was how silent Olbar had become, one of the few times he had actually worried. Olbar was infamous for it's raiding, and there were several good reasons as to not invade them outright. By the time 8 ships out of hundreds was complete, several large hosts from Nafia, Palmori, and Ferma. The Mayfly Knight and his retinue was invited to the imperial palace for his stay, in which the knight expressed concern over the work orders. He suggested getting ships from other nations, or granting a Imperial Boon to him for building ships. The empress publically called out the archduke for suggesting this, as he had very little experience, if any, in ship building. However, the emperor did agree to grant the boon in order to speed up the process of ship building, and granted the armies some small lands near the capital to stay the winter. They planned to invade Olbar in the summer and build the ships in the winter.

    Marino 'The Mayfly' Dontai decided to grant his boon to several guilds in Ulmar to gather ships rather then build them, buying ships from neighborin kingdoms for the price of good trade agreements. Representatives from neighboring nations did agree to sell fishing boats, transports, and cargo boats to the Reformed Imperium, but others demanded far more then what could be given. Some however took the information about this upcoming war to their liege lords, who in turn began to aggressively plot against the Reformed Imperium. The Yulizmad Sultanate, a major rival of the Imperium, began to mass it's vast slave armies and other troops at Nafia's borders. When several Yulizmad merchants and 'visitors' entered the city, it had become clear they were waiting for the Imperium armies to be away in order to make their next move.

    Not everyone had caught onto this, all except the Salvays. The Empress, Lisa Salvay, had sent several of her knights to investigate the merchants. The Knights misinterrupted this as to break their shops and force their confession, but they did discover them as spies. The screams of these 'merchants' lasted for days underneath the imperial golden palace of Ulmar, where the Arch Duke of Nafia paced in deep concern and thought. The Arch Duke had a idea, but it was risky. The Palemorium had 'technical' control over a religious crusade order which took land in the deeper deserts, fighting a old enemy. The Arch Duke expended favors and spies to gain a hold of a Palemorium seal, which he fabricated a letter to the order's grandmaster, ordering him to invade the Yulizmad Sultanate.

    Within a week of his fabricated letter sent, the Palemorium and much of the Imperium was shocked to hear of a sudden outbreak of war against the Yulizmad Caliphate. With much of their armies looking at Nafia, a number of northern Yulizmad cities had fallen and were purged by the crusading force. The Arch Duke pondered his actions as he listened to courtiers explain the Battle of Zaziblonar, where 8,000 light cavalry surrounded the 22,000 slave soldiers of the Yulizmads, cutting them down while Reformist Heavy Knights cut through the middle, leading the butchery of the near by town were angry crusading forces burned the town and killed everyone in it. As the two nations fought viciously, the invasion for Olbar was saved.

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