Yulmor RP: Republic of Olbar
In order to fund the small state, Olbar lays a rather hefty tax on it's people of about 3 coin a year for high income earners. This is mostly due to the fact pirates do not pay tax, and due to the fact many high income earners on the island are few (and excessively rich). Olbar also lays claim to about 10% of pirate hauls whom come to trade on the island wether they be slaves or looted silk, and also lays claim on refugees whom come with a hoard of gold from the mainland.
Olbar Free Trade
Olbar is a free trade city whom will trade with virtually anyone and anything, enemy or not. Traders come and go from their island daily, and thanks to their pirate allies, they may not have much choice but to stop on the island. Olbar's traders have free range to trade with whom they wish, rivals or not. Olbar does not harm to enemy traders in their lands, and encourages trade amongst them. Many of the Council families have their own trades and merchant companies which give them access to new options and funds, and thus it is important to keep good trade relations with other nations.
Olbar is based on Isle Minos, which has always universally had few resources to begin with and overextended by colonization of the island since the first age. The empire in the first age designed the ports of the island to be self-sustaining and imported a Black and White tree to the island to keep it's resources infinite in case supplies could not reach it. Without the empire however, the resources have been forced down into crafted resources, sea based resources, and the uncommon food which is grown on the island itself.
Olbar Pirate Toll
The Olbar Pirate Toll is a unique toll paid to the island by traders whom roam the north sea. Nations or free merchants must pay Olbar a large sum of money for unique flags and passes which allow them to roam the sea freely without fear of being attacked by Olbar's pirates. Pirates of Olbar patrol the northern waters often from the island. Olbar gets a good deal of it's income from merchants and nations paying them to use the sea routes of the north sea. Pirates often avoid ships whom bear Olbar's flag and often know through their informed captain on which allied and Olbar friendly merchants to avoid.
Olbar requires a massive deal of resources to sustain itself and thus needs more and more trade partners. Many resources are imported from friendly nations to the island in return for much lower tolls. In order for the nation to survive, there needs to always be a healthy amount of imports. Olbar often gets a good deal of it's resources from looted lands by the pirates whom visit hostile nations, but this pales in comparison to coastal nations whom supply Olbar with it's much needed resources for special trade deals.
Olbar's slave trade is a massive boon to the island, as nations whom trade in slaves or need slaves will visit the island regularly for them. Isle Minos is a massive haven for slaves, specifically the Beastfolk, but realistically i made up of any number of races whom were taken captive. Olbar's slave markets are massive and often sell large mass quantities of slaves all around the north. Many slaves themselves, if not sold right away, are forced into hovel communities and simply picked off the street by guild overseers to be sold at will.
The Olbarian Docks are famous for their shipbuilding capacity. Lumber is imported regularly and the shipping guilds on Olbar often build fleet for foreign entities for a price. Talented shipping had made such professions and healthier alternative to slaving or piracy, and is often more preferred by the local people. The Olbar Shipyard are said to build a ship per day.
Rui Asog (Capital)
Rui Asog is a large fortress city-state based on the northern part of the isle, the most interesting and sizable city in Olbar. Rui Asog has thick sea walls which surrounds it's port and remains the capital of Olbar. It's great Council Quarter is a palace district of old mainlander culture surrounded by many pirate infested taverns and winding city streets going up and down to accommodate it's massive size. It is ruled by the Council, but the city's ownership belongs to Orman Family.
A smaller city based in the south, sister city to Rui Asog. It is the largest farming city and is populated mostly by the Ratik. It is ruled by the Ismark Family.
Rui Nalbor is a small city ruled by the Felmar Family.
A large port town which is nicknamed 'The Iron Gate', a place where most slaves are marked before entering the island. It is ruled by the Yulbor Family.
A Inland town, which is apart of Rui Keldbon. It is a shanty community mostly populated by slaves.
A coastal town which is apart of Rui Asog.
A rich port which is apart of Rui Asog.
Council of Olbar
House of Ulmolt (Merchant's Guild)(Leading Member)
The most powerful house an guild in Olbar, the members of the Ulmolt family are ambitious and cold hearted whom have kept usual dominance in politics for over 100 years. Ulmolts rarely go into public life and handle guild affairs in secretive ways.
House of Felgart (Slaver's Guild)
A excessive and hedonistic family who's members often go on pirating ventures and are the most hostile toward other nations, envious of others. The Felgarts are dramatic and cruel, and their ownership of the slaving guilds on Olbar shows for this.
House of Dreshmor (Shipping Guild)
The Dreshmor clan is a Privvy tribe whom had grown into politics over time from old bloodlines as merchants and are the oldest and most prestigious house in Olbar. The Dreshmor themselves are traditionalists and staunch defenders against progressive ideals.
House of Zarkot (Stamping Guild)
The Zarkots are a easily divided family whom has always had issues with their bloodline, often having deformed kin. The Zarkots care little more then money and often avoid politics whenever possible. The Zarkots are very spiteful of pirates and often speak against them.
Captainship of Nordmar
The largest pirate family and 3rd most powerful member of the Council, but comes in at a close second. The Nordmar come from the northlands and have always pirated and looted more then enslaved. In fact, the pirate family often despise slavery and free slaves they buy in order to bring them into their crew. They hold the biggest pirate fleet in the north seas.
Captainship of Velsharmot
The Only Ratik family apart of the main council and the least respected. The Velsharmot family are a reclusive folk whom prefer to pirate then talk, often known for voicing their opinions late.
Captainship of Carpol
The Carpol family have always been staunch loyalists of the republic since their ancestor captain was rescued by Olbarian raiders. The Carpol family have also been expert slavers despite holding the weakest fleet in the council. The Carpol family often keep a large amount of personal slaves in their family home and often promote them to higher duties in their organization.
House of Jelgaol (Old Brand Mercenary Company)
The Jelgaol family is a Privvy clan whom owned a number of slaves whom they trained up as soldiers, selling their services as mercenaries. Over time however, the Jelgaol family have since become a highly respected and powerful military arm of the council, as one of the family often is involved in military ventures of Olbar. The Old Brand Company, their personal mercenary company, are made up now of former slaves whom serve the mercenary company.
House of Crentar (Fisher's Guild)
The Crentar family, the weakest in the council, have always been a peaceful and ambitious family whom have expanded their power rather recently in the last 10 years. The Crentars use enslaved Otur (Otter) Beastfolk for fishing and clamming, making them superior to their rivals and formed a guild to control the trade on the island. The Crentars are the youngest in the council and their votes are often easily swayed by more powerful forces.
Noble House of Orman
In spite of holding ownership of the capital city, the Ormans have always been a weak willed family of minor barons whom hold very little power in the council. In spite of this, the Ormans often live lavishly and often give free reign to the Council to abuse the capital city so long as they get their expenses paid for. The Ormans themselves are naive and foolish, and often give the care to their young over to incompetent maids.
Noble House of Ismark
House Ismark is ruled by a human dynasty in a city ruled by the Ratik. In spite of this, Ismark often few quarrels with the Ratik, but only because they do not bother the nobleman often. The Ismarks are shrewd and cold people, and whom prefer to live away from the sight of others.
Noble House of Felmar
The Felmars are a skittish and easily frightened family whom overreact often to even simple things. Felmars have since been cursed as cowards and being overcautious.
Noble House of Yulbor
In spite of owning a massive slave city and slave port, the Yulbors are nobles with a heart and often pity slaves more then being cruel to them. Often, the Yulbors will take in young slaves as personal servants if they see them abused and often seek to pass laws which prohibit others from abusing them further, but they themselves often come into conflict with many other councilors.
The Guilds of Olbar are rich and powerful members of the council. Their care for the nation is secondary to their love for money and bringing as much into their pockets as much as they can find. The Guilds compose of a major power base in Olbar and often change and rewrite the country's laws at will to fit their own ends, but infighting amongst them often causes issues and conflicts. The Guilds use all kinds of means to get the upper hand in the deadly games of politics, with assassination and inviting invasions never being out of the question.
Corsairs of Olbar
While apart of the nation unofficially, the corsairs of Olbar are fleets of pirate ships and their many galleys whom fight for Olbar. Many of Olbar's greatest pirates have been apart of the corsair fleets. The Corsair captains have little love for Olbar, but do not challenge them unless seeking to be paid more. The Corsairs, using advanced galleys and powerful crews, have become a bane of merchant ships in the north sea for many years.
Olbar Thieves Guild
The poverty on Olbar can be sometimes very great and the poor get easily sucked into large non-professional guilds such as the Olbar Thieves Guild, a large guild of pickpockets and thieves whom take in both slaves and freemen to steal from the wealthy to divide amongst themselves. While very successful in some cities, the guild is often very weak to defend themselves. The thieves often act as a deterrent against traders trying to explore new markets on the island, as unofficial markets have become their unofficial dens of crime.
The Dragonflies have been a ancient group of slaves whom seek their freedom and to overthrow their masters on the island, spiteful and hateful. Bearing the banner of the red Dragonfly and Mayfly, symbols of freedom and humility, the slaves attempt to organize under this secretive organization to free themselves. However, unknown to many, their organization is often bribed by slavers the council to snuff out troublemakers. While not totally corrupt, the council does keep a eye on their activities and acknowledges their existence.
Agron is the chief councilor of Olbar, a diplomatic minded man. He cares deeply for his family more then others of the Ulmolts.
Markarius is a excessive and hedonistic young man and patriarch to the Felgarts. In spite of his age, he is a masterful swordsman and talented commander.
Crump is a fat and stupid man, earning his name from being born large and slothful.
A noble and proud warrior, who's own slaves are respected as family to him. Born with incredible strength, but a dull mind for politics, he has been named 'The White and Black Ulmarian of Olbar'.
A young Otur (Otter) Beastfolk whom as a young lad was taken from his home and made a personal slave of Agron. Having once tried to escape, he had since been broken brutally and his tongue cut out, making him mute. In spite of this, the creature that many have come to call 'Dirt' has in fact been a leader of the Dragonflies whom uses his unique 'broken' position inside the council to counter-spy against his former master.
Captain Angalis Trou
A Fearus (Ferret) corsair and captain of a ship whom had brought many slaves to Olbar. Captain Trou has sought a exclusive landed title from Olbar for over twenty years and his legendary naval expertise has made him come ever closer to his goals.
=-=2nd Age 700, Spring=-=
The trade in the north had gone southward, as more and more traditional northern merchants have become tired of increasing tolls in the trade center of Olbar, and instead have gone southward. With Olbar's chief councilor planning his moves against the southern nations, others in the council have been silent and cynical of expansion, especially the Dreshmors and Zarkot families. While the Zarkots dislike the loss of trade, they also believed starting conflicts in the south seas would be more devastating to their trade. The only ones seemingly in favor of expansion were the Ulmolts and Felgarts. The Felgarts, being hedonistic and outright bored wanted to venture southward to lay waste to Tremol for various silly reasons, but the patriarch of the Ulmolts wanted to expand his nation's influence and save their trade routes by conquering another.
This shift in politics did not go unnoticed amongst other members of Olbar, especially the corsairs commissioned to go southward. When word reached Olbar of the Reformed Empire moving against their ships and loosing a naval battle with them, the corsairs seemed to lose heart until Captains Sigber and Cappius Nordmar began to gather a host, gathering another infamous pirate known as Captain Angalis Trou to their cause. The Nordmar brothers planned to raise a host of 70 ships or more to seek vengeance against the Reformed Empire in the late summer and to pillage Nafia itself, and many corsairs seemed to be up for the idea.
Joining their forces in a Olbar tavern in Rui Morag, the group had drunkenly proclaimed they would pillage the entire empire. During festivities in the bar, Cappius had gotten sick of his beer and fell to the ground, coughing and gagging. Cappius was rushed outside where he vomited continuously until he was dead, having drunk himself to death. Burdened by the loss of his brother, Sigber Nordmar had left the charge of the host in the hands of Angalis, not knowing that Angalis had made offers of drink to the late Cappius in order to get the desired result. In charge of the Nordmar host in Sigber's stead as he went to bury his brother, the Fearus corsair had promoted his own captains and avoided suspicion. Once ready, Angalis Trou would make his move not on Nafia only, but also Isurmo as well.
In the main rooms of the council, the Otur 'Dirt' was busy with paperwork and setting out the needed papers, reloading the ink for the pens, and setting the lamp fires as he has done for four miserable years. Agron Ulmolt had walked into the room in gown alongside the lesser man named Crump Orman whom waddled into the room beside him, the two arguing.
"I am telling you, Chief Councilor, the Dragonflies are up to no good! My guards alone have found scrawling of their graffiti on the walls of not only my manor, but yours as well!"
"Does art frighten you so much, Crump?"
"It is Baron Crump, Chief Councilor."
"No. It would be Baron Orman. Gods would damn us all if your family surname was Crump. I would die of laughter." Agron chuckled. 'Dirt' went about his business, the collared rag covered slave only had but to slow the swish of his tail and keep his head down as the two talked, not wishing to be noticed.
"You don't take this seriously?"
"No. The Dragonflies, like everyone else really on the island, are little more then puppets. I have been very close to removing them entirely, but only until I get a name of their leader, whom eludes me. Once he is in my grasp, then we can worry about them. Those two Higvar our raiders captured last year have been a great help of course."
Baron Orman looked surprised but in truth he shouldn't have been. Agron snapped his fingers and 'Dirt' stood at attention and was motioned over to his side. "You see Crump, like everyone other slave on the island, I control them perfectly. Like this stupid thing here, the one I call dirt. Dirt had the unfortunate thinking at a younger age to try to escape, and he paid the price. Why don't you show him what the price of disobedience is?"
'Dirt' opened his mouth, revealing a lacking tongue, having been ripped out by a out knife a long time ago. When the Otur closed his mouth, he noticed Crump seeming a bit unnerved. Agron only looked at Crump the same way he often would look at 'Dirt' and patted his shoulder.
"Now Crump, you really shouldn't complain much about such insects. Now run off back to that hovel you call a castle and enjoy, and make sure the coin flows through this port like the water on the shores." The Baron waddled out and Agron went about his business, and the Otur simply stared off into the distance like a broken thing until he heard a door slam. It was after all still morning, as 'Dirt' crawled about and eventually found himself in Agron's empty office, peering over his notes until he found a paper which interested him, the names of Dragonfly traitors. Memorizing the names, the Otur went back to his business to set up for the next council meeting.
[Second Age, 700, Spring]
_A unmarked Letter with only a dragonfly image on it sent to a dragonfly messanger
I do not know whom this letter reaches, but it must reach the leader of the Dragonflies with upmost discretion,
My good Sir/mam, We have heard of your struggles for freedom and my associates and I have decided to aid you in your battle. Soon after this letter arrives to you a ship will arrive. This ship will be impossible to separate from any other ship that reaches the Oblarian ports. Thankfully we have friends who study the arcane arts and a spell will be casted on this letter and the ship. Only those who have experienced the hardships of slavery holding this letter will see a image of a Dragonfly on the sails of the ship you seek. Within that ship will be what you will need to achieve freedom along with those who will teach you how to use it. I will not reveal who I am for now and I hope that one day you and I shall meet face to face both as equals.
It was pitch black in the night was a ship equally as mystifying as the night and fog that covered the seas She was a small frigate named The Black Death. It cut through the waters as if she was a knife, silently cutting through the waters. Onboard this ship was a lapin Petty Officer named Shay Renio, a young lad with mind as sharp as a king's blade. He looked about from his post until he spotted the target a large corsair ship bearing the Oblarian colors. Shay wave his hand in the air as every lantern and light source on the ship went out. Silently gliding until she was next to the enemy frigate. Brandishing his blade the Lapin along with other sailors boarded their rowboat and made their way to the sleepy corsairs on the ship disappearing into the fog like demons ready to purge this ship clean. An hour had passed before there was sounds of bodies falling into the sea staining the water around the boat red with blood. Then there was silence as those row boats returned back to the darkened ship before she sailed away leaving the empty ship, leaving no trace of it's crew. The one of Ghost Fleet had claimed another victim, as its brother and sister ships are claiming their victims in the Oblarian waters leaving only mystery and death in it's wake.
=-=2nd Age 700, Spring=-=
The messenger whom receive the letter is done through a spy network on the island, but the letter is not as easily given to proper hands, but rather falls directly into two leaders known as the Spikebelt Brothers. The two Higvar (Hedgehog Folk) brothers were craftsmen in the Confederation before being kidnapped and taken into slavery on the island and were quickly made into leaders of the Dragonflies, ruled by it's own council. The two read the letter openly to each other before swiftly informing the local guard in secret of it's content, and were rewarded with extra rations as was the usual. Taking a young slave from the market, twelve members of the Ulbartic Guard were sent to find this mysterious ship to attack those onboard and confiscate anything of value. Anyone whom was found on this ship were put in chains and would most likely end up in slavery themselves, or executed swiftly and publicly.
While some raids against the Olbar ships did go well, the ghost fleet had made the critical mistake of attacking a ship bearing Olbarian colors, as most likely it was not a pirate ship, but rather a patrol ship which bore official members of Olbar rather then just allied pirates. The attacks on the Olbar ships only effected the ships not really associated with Olbar, as the ships would team up with one another to avoid similar fates or have extended night crews. When word reached Olbar of these attacks, the council decided to send out a investigative force of three rogue ships to be commanded by trusted legionaries and accompanied by a group of Hydromancers, but bore false colors on their flags to try to attract would be pirate hunters into thinking their were easy targets.
On Olbar itself, members of the Dragonflies had gathered in a basement of a old but now destroyed tower, the main meeting grounds of the Dragonflies whom bore orange and black banners. In this room, many slaves had placed their collars in neat piles, and covered themselves more effectively, in order to hide the shame of their captivity. The Spikebelt brothers had come into the room and had looked about, ready to take mental notes as the meeting was called by the infamous 'Collared King of Olbar', the highest leader in the Dragonflies but also it's most mysterious. All that they knew of their leader was that he was brutal, having ordered the deaths of children and had personally executed traitors before with brutal efficiency in order to keep the group alive. In the room, the Beastfolk waited and talked, but were soon joined by enslaved Northmen and unlucky Reformist sailors. One of these men was Caryul Lubarn, a northman whom was recently captured but was also claiming to be a Huscarl.
The Spikebelt brothers looked on as there was a tapping in the back doors of the tower's basement and a figure was helped in, a older Otur whom had looked almost blind and silent, and sat in his chair with some of the newer members looking surprised. One of the brothers whispered to the other "This is the 'Collared King'? Looks more like a blind one if ya ask me."
'Dirt' never liked the fancy titles and sat in the chair in front of the audience, motioning through a code of paws and swiftly movements to his subservient other leaders. A Mould (Mouse Folk) spoke on his behalf.
"We, the free peoples of the mainlands in Yulsol and Yuongol, have come to inform you that our operations to become free has been pushed back. A attempt to help us escape and perhaps gain allies has been thwarted by traitors in our ranks. The young boy has told us the names of these traitors."
The brothers looked at one another and tried to move toward the back, but were cut off by the northman and shoved them forward. 'Dirt' looked on them with no remorse and made a movement of his paw to indicate death. Before either could resist, Caryul had taken out a sharpened stone and slit both of their throats before the audience. When their lifeless bodies had stopped their spasms, the Mould continued to speak.
"This is the list of traitors amongst us, collected by the Collared King of Olbar. Jasor, Molder, Relma, Carput and his son Kent, Lovis–-"
The list of names continued as each one was brought in front to receive the same fate, some screaming and begging as they did. Caryul was rather glad, perhaps even a bit excited, until the bodies began to form a mound. Once the meeting was over, Caryul and some others collected the bodies and hung them in the night near the council's stairs into the main chambers. Once the Dragonfly traitors had been dealt with, the group disbanded for a bit until a time was more acceptable to regroup and speak again, but this time with far less treason and the leader of the group again secure.
[2nd age 700,spring]
Five hours had passed since the Drunken Swordsman docked in Oblar, only three hours had passed since the raid had on the ship happened. Three hours since the captian, crew and all the contents on the ship was taken away despite the confused cries coming from those taken away. Yet hidden in a secret room made practically impossible to find through magic hid three individuals .After waiting till night one of the individuals, A Sea Ratik named Aran Illiad peek through the enchanted peephole in the room making sure the lower level of area was clear before opening nodding to the other two to grab their pistols and gear. Of the other two was a dark haired Thylian that easily passes off as Oblarian trader named Quin Remus and a hooded Treme who bore a eyepatch to cover his right eye named Hin'urmglock or more commonly called by his nickname Glock. The three began to sneak off the ship and using the darkness of the night vanished into Oblar without a trace with one mission in mind, find the Dragonflies.
=-=2nd Age 700, Summer=-=
The three's luck is very limited when it comes to trying to locate the Dragonflies due to their secretive nature. The Black Ulmarians and Privvy seem not notice the odd group as often, which is good, but looking for the slave group seems to remain difficult. The slaves were never open to talk and those that did were deafly afraid of either being caught or being executed brutally by their masters. The unsettling treatment of the slaves also became more and more worrisome as the group continued on. One of the slaves, a former human sailor, mentioned that a number of Dragonflies had been hanged on the steps of the council chambers.
There were clues to a possible leading member of the dragonflies, a Higvar elder named Campis whom lived unsold in the lower slums of Rul Asog. Campis was a older creature whom breathed very heavily, mostly due a improper fitting of his iron collar which pushed his back spiked into parts of his throat and was always seemingly close to death. Campis was believed by some of the slaves to have had a special heart for the young, having tried in his early years helping babes and their mothers escape by merchant ship, and was never caught.
There group looked about at the cruelty to the slaves as it began to unnerve the group. There was even a time if it wasn't for Quinn manageing to calm Aran down there would had been a dead slave master and the whole operation blown. So now the group began to remember each plantation, farms and any other place with cruelty to the slaves along with the names of the owners. If the Dragonflies don't kill them, them they will make sure each of them is punished for their actions.
After hearing of this Campis lead, the three decided to head towards the lower slums of Rul Asog in an effort to find leads on the Dragonflies. Hopefully they will be able to find the group before the real ship arrives.
When the group does find Campis, the elderly Higvar (Hedgehog) doesn't seem to give them much information and remains distrustful of them. Campis is given very little reason to trust the group, but more importantly he is obviously also distrustful due to their hidden appearence and directs them to false areas and avoids their questions.
=-=2nd Age 700, Winter=-=
Having prepared for a year, Captain Angalis Trou had been gathering a large host of fellow pirates and their ships to prepare a large exhibition into the south. Having gathered some allies amongst the pirates and corsairs on Olbar, Angalis left nothing to chance. Swapping out sickly galley slaves for younger and healthier ones, buying naval supplies, and gutting out smaller parts of the ships to store possible loot, Angalis left from Olbar with 14 ships and was joined by another 7. Angalis had no intention of attacking or raiding the highly defended waters of Ismuro, but instead went around the island swiftly and went into southern waters, using false flags and sinking patrol ships in order to hide his fleet's attention, making their way to the rich port of Lesser Nafia.
With the infamous captain gone, winter had come to the island, but the suffering of some of the slaves has resulted in some intense deaths and discontent. This only intensified as taskmasters had tried to force the slaves out of their pens in the winter to fix richer homes from winter's disrepairs. The combination of disease, injury, and cold resulted in death amongst the slaves at increasing rates, eventually resulting in attempted slave revolt in the dead of winter by discontent and fearful slaves. Rul Asog's poorer sections did not survive the revolt, many civilians were dragged from their homes and beaten or ripped apart, and as the city burned, it was late before the Olbar legions had stepped in and killed the revolting slaves, and many forced back to their work. This kept a constant and spiraling cycle of disrepair from winters and revolts turning to constant death turning into fresh revolts all across Isle Minos.
Eventually, a revolt had happened in one of main slave ports of Rui Keldbon, in which Shearon Yulbor and his brother Simot Yulbor was injured, escaping to their keep in time. Both brothers, instead of trying to put down the revolt, had the leaders of the revolt captured and brought to their court where they explained their discontent. Realizing that the laborers were dying each time they went out, Shearon had decided to reduce the labor hours by half and had cloaks and blankets distributed to laborers, reducing the amount of death significantly. Called weak by other ruling members, the effects on Shearon's mercy had saved most of his realm from the cycle of death and revolt which effected other parts of Olbar, ironically enriching both the family and the Yulbor realm significantly while the capital itself suffered.
=-=2nd Age 711, Spring=-=
With the mounting problems with war with the Reformed Imperium and failures to secure a alliance with the north, Angalis Trou returned to the island nation in dire problems. The majority of the island's council had returned to their fortresses to secure them against invasion or to train up several armies for defense. While Olbar's navy was impressive, it had not even a fraction of the defensive capabilities to defend the island against long term siege and invasion, and already the Reformists were prodding for weaknesses. Several Reformist ships had prodded the island and had secured their landing spots by sending priests to House Felmar who had already capsulated to the Reformists in fear of losing their title holdings, as well as swift promises of giving the island to them upon Reformist victory.
In retaliation, Agron Ulmont gathered a host of other Olbar houses and council members to march on the Felmar's household, in which it's cowardly lord again surrendered. Having been annoyed with the siege and poor weather of the short campaign, had the Felmar lord imprisoned and his household placed under house arrest, giving their lands to the control of House Orman who sent sizable forces to secure the land. Olbar's chaos was barely in control as Agron had to now deal with yet another problem, anger amongst the council.
Shearon Yulbor, a noble and highly liked Black Ulmarian, had gotten into a scuffle with Markarius Felgart, a rich and hedonistic man. Markarius had become angry with one of his slaves, a younger creature recently captured in the northern raids, and had decided to scourge him publicly. The circumstances of this scourging, in which the slave had accidentally poured a too much wine into Markarius's drink and spilled on his maps had deeply enraged the brooding Slaver's Guild Councilor. Shearon, who's pity toward Olbarian slaves was known, became deeply enraged and stopped the brutal torture. Both councilors fought bitterly, but Markarius, the better warrior, won out in the end and in his fit had sliced into Shearon's left ear. Yet, other lords separated the two and Shearon had escaped with the young slave during the bickering between the factions of the two councilors.
Agron at first did not care for the matter till Markarius had called out Shearon as a thief for stealing his property. The proud Yulbor lord refused utterly and mocked Markarius openly which again led to tempered flairs. 'Dirt', the silent Otur slave of Agron watched from a safe distance as the councilors insulted one another. Agron demaded unity amongst his ranks, but was annoyed when he was ignored in favor of the two Black Ulmarians looking to fight amongst themselves. In the end, Agron sided with Markarius, demanding Shearon return Markarius's slave to him. Later in the night, the Yulbor forces marched away from the camp back to their home in Rui Keldbon.
The incident at the Felbar campaign led to Markarius to demand in the council chambers that the Yulbors were traitors and called for war against them. Knowing that despite Markarius having been right to reclaim his slave, Agron rebuked him for wanting to war with a stronger ally who controlled much of southern Olbar. Markarius then did what to most in Olbar would have been unthinkable, and pulled out his guild's support and pens from Rui Keldbon, the Iron Gate. Rui Keldbon was where most if not all slaves came for being processed into Olbar's slave trade, and this continued divide between the two families had caused further instability and economic problems.
-2nd age 701, Spring-(think you messed up timeline. and nice to see this back alive)
A several blasted months of searching for the elusive resistance group had started to unnerve the group as tempers came close to flaring between some of the rude locals for a time. But at this point seeing the acts of slave revolts started to make the small group worry until Arian managed to spot figures moving to and from a abandoned tower. The Sea Ratik decided to relay the information to the group and they decided it was time investigate. Hidden away in some destroyed and long abandoned buildings the trio conducted a stakeout for several weeks mapping out and tracking the movement until they finally began to map out the patterns of the movement. They determined that if there was any group secretly meeting there it would be the Dragonflies.
Now They prepared and made sure their pistols was prepared in case either as a deterrent from a hostile slaves until they can explain or if they need to bluff their way out of guards who could also possible be searching the group as well. regardless they watched from their hiding spot until they saw nobody entering the ruins. The group began their approach. The group can smell the scent of rotting bodies Regardless that didn't stop their approach. Quinn and Glock decided to remain at the top of the stairs leading to the entrance as they kept watch and just in case they needed to try and help Arian from attackers. The Sea Ratik started to walk down the stairs approaching the door hand on that flintlock pistol strapped to his side and he reached out and began to knock on the door.