Name: Cecil Deepglaive
Job/Title: Advisor of Salamandastron/Ex-Mousethief
Cecil stands at average height and weight for a mouse; filling out from when he was rather lithe and small twenty years ago. He retained many scars in the battles he fought, mainly showing his experience not only as a warrior, but as a mousethief and also the experience in life. His tanned fur with gray ends shows his age and a thick mustache to add to it. Cecil's fur is somewhat longer than most mice, but also his creamy and gray belly fur have added length as well. The most noticeable change in his figure is the absence of his left arm, lost because of a miscalculation in time while spying on an enemy who cut it off.
Cecil wears a long sleeved and hooded black tunic with navy blue pants with added black shoes. His brown belt contains his old jeweled dagger and a hidden pocket with assorted throwing knives, each sleeved to prevent from cutting through the pouch on the belt. Another pocket on the belt contains small utensils that make lock picking easy for the aging Mouse.
Cecil is a very optimistic fellow who is always around to help cheer up others. He gives positive advice helping others through their problems. He's cheerful and full of life; life that's being drained by the day.
He holds his head up high and insists that others do the same to prevent from feeling bad for themselves. He's kind and caring talking with gruff voice. Cecil's very approachable and very affectionate towards others. His hatred for vermin is the only thing that passes as grim in his mind.
Cecil has a very positive outlook on life considering his fatal disease.
Born and raised in Noonvale, Cecil grew up a young rip, always causing mischief and sneaking about at night. Eventually he would always be punished with his treats being locked up in the larders. This didn't stop him; the young mouse found various tools and started to practice picking the locks to get to his snacks, his optimism pushed him not to pout, but to further teach himself to sneak around and harmlessly break into food inventories to have a late night snack. Even with his new hobby it took him hours to pick one lock, let alone two or three at once.
No one ever knew he was the little thief! As he became older he learned that his father was a warrior at Salamandastron and his mother was born in Noonvale. They met while bumping into each other after their separate journeys.
As soon as he was sixteen, they set on a journey, moving to Salamandastron, where his father would teach him the ways of becoming a fine warrior and to learn about the legendary badger lords with the Long Patrol hares. Cecil loved this idea, yet he wasn't fond of sword fighting. Instead he used a dagger in his practices, and focused mainly on fighting with speed instead of strength. He also took a liking to throwing knives, learning to use them with deadly accuracy.
The young mouse told his father that he was the one picking the locks those many seasons ago. His father thought so, suggesting that he should be a spy against the enemies of Salamandastron. Cecil naturally liked this idea and continued to practice his agility, sneaking around, knife throwing, and lock picking.
Cecil set out for his own journeys in his twenties, joining various groups of good beasts to aide them in their battles. He made many friends with his kindness and optimism, and made many enemies with opposing forces. He was wanted by various groups, one of them being Kino's parents and their band of trouble makers for stealing and picking the locks of their inventories and treasures. All these events led to that fateful night where his life was changed forever.
One night the clever mousethief was with the resistance that wanted to rid Mossflower of the evil Lizards and pack of vermin. They all planned a time to take the rest of the vermin's rations so they would starve and an assassination attempt to follow up. Cecil greatly accepted this challenge and went off into the night, but little did he know the tables would be turned on him.
Cecil went and worked his magic, picking the locks with great skill and speed, but he wasn't aware that he was being watched. While the young mousethief reached his paw out the stoat watching him swung his blade, a clean slice from Cecil's shoulder. It sent his arm flying. His instincts kicked in while he grabbed the severed spot, screaming with great anguish. The resistance ran in and a full blown battle waged on. One of the healers pressed a burning piece of wood against the shoulder, cauterizing his wound, followed with the usage of herbs and any other medical treatments available. The stress of his mission and the stress placed on his body caused a dormant disease to attack his immune system. This later led to his cold sweats at night, vomiting blood and all sorts of pains.
Cecil was sent to Salamandastron for healing and rest. He was given the best herbs and healing treatments which suppressed the deadly disease, but it didn't mean it crept up on him from time to time.
In his thirties he kept up with his training, which helped keep his disease from taking his life, but it was a ticking time bomb ready to go off. He still coughed blood, his joints became weaker, and his body started to feel sore. The older he got the more the disease took control of his life. Cecil's optimistic outlooks and guidance for others keeps him from losing his ability to fight, though he tires much easier.
He currently resides in Salamandastron where he retired from battle and thieving. He is now an advisor to any beast who needs help with their problems; also acting as a council to the Long Patron and the Badger Lord. Cecil has to stay on herbs and medicines for the rest of his life in order to be able to stay active and to train.
-Agile fighter; greatest attribute is speed
-Highly experienced with a Dagger, can also throw knives very well
-Retained his skills on picking locks and sneaking around to take from larders or inventory of his enemy
-Very seasoned and experienced
-Having only one arm causes all fights to be much harder in many scenarios
-Isn't very strong in terms of brute strength, also tires easily in battle due to age.
-A genetic disease that lay dormant had activated through the stress of battle and infection.
-His disease causes him to frequently cough up blood; he's been fighting it off well, but it will attack him later on.
Dane bowed low before Tokal, as if thanking an audience for applauding an elaborate magic trick. "Begging your pardons, my Lord. But I do believe you are underestimating yourself. The power is within all of us, living or dead, to do extraordinary things. We must simply find that power within our individual selves, correct?" Turning to Fernleaf, he added in counsel, "However, in all seriousness, I must ask, Fernleaf, that you not attempt to destroy those dummies again. You wouldn't believe the time and effort these boys spent in building them. I can't be around forever to keep repairing the dummies if you keep blowing them up. Understand? Thank you."
"So! Moving on, then?" Jared clapped his paws together and returned the book to Fernleaf. "Do yourself a favor. Take some to really read and study that book in the fullest possible detail. Don't be afraid to ask questions when they come to your mind. You'll find incredible insight into both the act of reading and the act of questioning. Your mind must always be open. Remember that."
"Jared is right," Divan added, twirling his sword between his fingers and paws. "Vaapad isn't learned overnight, neither should you expect it to be! Look at me, I've stuck with Shii-Cho all my life! I'd never want any other Form than that most basic of them all! Is any judgement worth that?"
Edoran telekinetically pulled any stray straw and grass lingering in Fernleaf's mouth and teeth. "Hold still, let me just... open wide, stick your tongue out...now clench your fangs, there you go! You're clean again!" Edoran laughed and lowered his paws, and the grasses fell lifelessly to the ground. "So what do you say, Champion? Is Vaapad still for you? Are you truly feeling up to the challenge?"
Just remember it this way. Don't criticize, don't do something unreasonable in an RP, and don't talk about something for a mature audience. Also, try for a longer post and use proper grammar and spelling. If you have a problem with the later, then use Mozilla Firefox.
Double-checking the current posted rules, as last updated by RL, the first three were for the gallery specifically. Good edit there, TJ.
Regarding nudity in RP, we've already got a rule to keep things PG/PG-13 (as the case warrants). That should cover pretty much any case where it would even conceivably be an issue. QED: I do have a character that is clad in little. That fact is to reinforce his situation, but it has never come up as an issue in play.
As far as there character rule goes, there's a rather big difference between a main character and an NPC pawn. Should an NPC or multi-thread pawn develop into more than just that, THEN they would need a biography. At least, that's how I look at it. We've all had our minor support roles that are generic vermin/goodbeast.