But… but Redwall would never do that (lips tremble) Femble knows that. Theres enough cheeses and drinks in the cellar to last a season and a half... oh wait... weve got Rascal!
No, that sounds pretty fun, if Friar Femble doesn`t get a nervous attack because of the lack of resources and collapse (which sounds highly likely). What are you going to call it?
Full Name: Joshua Sandeye Starheart
Eastern Name: Belorfing
Alignment: Chaotic Good
Parents: Christopher Starheart and Pearl Starheart
Siblings: Sariah Starheart
Relatives: Eolin Sandeye
Description: Joshua stands at 4’10 1/2”, and has light scarlet-red fur just like his sister. His eyes are pure chestnut-brown. He has yet to hit his adolescence. Joshua is typically dressed in a maroon silk shortsleeved unbelted tunic. The Maraulian crest is imprinted in the shirt’s right chest. Underneath the main tunic, he wears a silk white V-neck shirt and knee-length trousers, and open-toed wicker sandals. He too carries a walking stick made of ash wood, but prefers not to use it as a weapon, due to having no combat training. He carries a messenger bag of food around his shoulders, a flask on his left hip of dandelion juice, and a small slingshot on his right hip. Also inside the messenger bag are various kinds of Eastern jewels and jewelry tools and accessories.
Possessions: His ash walking stick, messenger bag of food and jewels, hip flask of dandelion juice, clothes, and jewelry tools.
• Amateur jeweler
• Tree jumping and climbing
• Fluency in Eastern language
• No combat experience or training
• Fear of snakes
• A bit overconfident, typical of a child
Personality: Joshua Starheart closely mirrors his sister in terms of personality. He is very down-to-earth and full of energy, and although doted on by his sister, he is humble and very well-mannered. That being said, he is not without his tendencies for mischief. All in all, Josh is no real rush to grow up. This adorkable, innocent, and playful little boy enjoys his childhood and cherishes every minute of it. Despite his age, the boy is very knowledgeable about jewelry crafting, a trade he learned from his father. He has a much deeper and gentler side that comes out when spending time with his loved ones. Secretly, he has a deep-seated fear of snakes. Joshua loves his sister and cousin more than anything.
Background: Joshua Sandeye Starheart is the secondborn of Christopher and Pearl Starheart, and the only sibling of Sariah Starheart, and was born in Maraul. For him, being a direct blood descendant of Jared “Tinarandel” Sandeye himself is a deeply humbling birthright. Growing up, Joshua was a harmless prankster alongside his sister. However, he still hasn’t outgrown that behavior, but his pranks otherwise remain safe and harmless. When he reached 8 seasons old, he chose not to become a warrior, instead wanting to pursue the artistic trade. He learned the craft of jewelry making from his father, a trade he both enjoys and excels in. He often makes jewelry as birthday or holiday gifts for those he considers family and friends.
During his family’s trip to Mossflower with the Sandeyes, he also discovered Redwall Abbey. His mind was blown by the stories of his grandparents living there and doing many wonderful things. While these tales did not sway him to become a warrior, it nonetheless surprised him that his bloodline is even more special than he ever imagined.
The nightmares of the day when he and his sister stumbled upon the rattlesnake’s cave continue to haunt him. He too developed a fear of snakes, and refuses to go anywhere near that den to this day.
Nowadays, Joshua lives at Redwall Abbey, his second home, with Sariah and Eolin.
Nah . . . I think Jared and I inadvertently shoved the timeline way forward though . . . Anghan's in his late fifties now, early sixties, and Citrine's dead. Jared and Lucas seem to be semi-out of commission XD I just realized the impact that we're having on everyone else's timelines O.o
Steck was born in far-off south, in lands where the earth is dry and the sun boils the landscape. In those bare lands there are many clans and tribes that compete over the ownerships of the oases and cultivable earth. Most of those clans and tribes are leaded by jackals. Pitiless and scheming beast who are still fond of comforts of life. So they weren't so keen to wage open war as disastrous battles could have easily destroy what's left of arable land. And traders, who travel by boats across the seas, would disappear, taking their goods of luxury somewhere else. So power struggle wasn't brutal force or open conflict. It was a poison in the wine and treacherous dagger between shoulder bones. It was lies and scheming where alliances were as easily formed as they were broken.
Between plotting clans where those poor tribeless or clanless beasts, outcasts, victims of betrayal, slaves, merchants and mercenaries. Without proper livestock, life was beyond miserable in those dry lands. On his early years Steck was just one of the many of orphan without name or any worth on his life. He has never known his father and his poor mother passed away when he was seven-year-old. Left alone with no-one caring if he lived or died, a little mouse-boy started - as many did in the situation like his - stealing. And after countless of beating and nearly-death-experiences he become inexpertly good at it. Almost whole three years he managed to survive but then he was captured by slavers and sold to the Blackstripe Clan. The Clan's head was called Adgar the Blackstripe - or Adgar the Cutthroat, the lord of the side-striped jachals. He was very cunning and manipulative beast, that preferred subtle means over brute force to get what he wanted.
Before Steck was branded he managed to steal his cage's key from guard's keyring and escaped. But it was a short-lived freedom as he was immediately captured by rat Scartail, Clan's storysinger. She had seen mouse-boy's light finger in action and had picked interest in him. Scartail wasn't cheerful rat although she was Blackstripe Clan's storysinger. Aging had made her bitter and displeasing to the eyes and if something was dislikable in Blackstripe Clan it was ugliness. Scartail knew this, and how the aging had made her less useful than she had been in her better days, so old hag-rat saw opportunity in small mouse-lad. As through him she could gain value so she wouldn't be disposed of. She proposed her Lord Adgar that she would mentor this little scamp to be use for Clan. And Adgar gave his permission.
Thus young mouse's days with rat began. Scartail poured his knowledge and teachings rather harsh way into the youngling, expecting nothing less than lawless performance. Young mouse learned how to play various instruments. Learned how to sing and how to behave when presence of jachal lord - or any beast who had more worth than he had. But then there were other lessons – lessons which purpose young mouse didn't first understand. Alongside everything else he learned how to pick locks. He was trained to memorize things only by singe look and to repeat correctly everything of the conservation he had once heard. How to move like he wasn't there, how to mask his presence and eventually how to use a dagger. Those really didn't felt like fitting lessons to become the Clan's storysinger but Steck didn't question. It was always a mistake to question Scartail. Meanwhile rat was slowly brainwashing the mouse into the Clan's mindset: you were only wanted if you were useful. Useful ones followed the orders and did not question their place. Eventually, as the small mouse proved himself being worth of her time, Scartail gave him name 'Tenet'.
As the time passed by it become more clearer and clearer to Tenet what was the true nature of his lessons. Scartail wasn't as much storysinger as she was spy working for the Blackstripe Clan. Her role as storysinger was a facade to fool others and give her freedom move as she liked in resident of Clan. Of course, her age didn't allow her do much anymore, but there Tenet would come in, carrying his role in task she wasn't able to perform anymore.
Thus Tenet's live as a spy began. It started by hunting down other clans' spies or traitors inside Blackstripe Clan. Back then Tenet's didn't deal with the traitors himself - he just delivered his findings to Scartail who reported them to the Lord of Blackstripe. And after that some unexpected and tragic accident would fall upon those poor beasts. Tenet was only sixteen years old when he was sent to the other Clan as a spy, his ties to the Blackstripe Clan well hidden. There his skills were put to the test as he balanced not to blow his cover while sneaking and spying and then reporting back to Scartail. All what it took to sabotage the clan inside so it would be easy to Blackstripe Clan overpower it. He was never discovered as no-one could suspect well-mannered and skillful mouse-bard.
In year's time the rival clan was destroyed and Tenet got his order to come back. Adgar was pleased in Tenet's performance and wanted Tenet answer directly to him from that day on, cutting of the middleman Scartail. Old rat didn't take this well as she saw is as a threat becoming useless. Now that Tenet has clearly won the lord's favor she couldn't anymore take credit of youngster's deeds to herself. So Scartail began to plot against her own pupil: an unfortunate 'accident' would happen to ´Tenet' and then Scartail would offer to train another one to her Lord. It was good and carefully composed plan. But Scartail had taught Tenet way too well as the mouse saw the treason coming, preparing for it. In the end it was other way around and it was Scartail who met her demise - in the hands of his pupil.
Adgar wasn't even slightest disappointed when he learned what had become his old spymaster. On the contrary he was trilled, from his point of view Tenet had proven his skills when the mouse had managed to outsmart old Scartail. The mouse was truly worth of keeping and would now be Clan's new spymaster. That day Tenet received his curved daggers from the Lord of Blackstripe.
Tenet absorbed his two-facade-role. In daylight he would be unsuspicious mouse-bard, playing masterfully his harp for Clan members, keeping his senses observant. And when moon climbed to night sky, he would carrying out whatever orders the lord of Blackstripe would give. He never failed to found rotten apples among the others, nor bringing his lord an infomartion the jackal Lord could use as his advantage. Now that Scartail was dead, responsibility of 'accidents' usually fell on the Tenet's shoulders. Not that mouse cared much. Scartail teachings as well betrayal had left him empty, like a dry shell. He wasn't happy nor was he sad. He lived his live like in insignificant haze, going where he was pointed at and doing what he was told. He didn't ponder what he wanted or wished, incapable for being truly passionate of anything. His life was passable as he was more that slave, less than free beast. He could come and go as he wanted but never leave the residents grounds without given permission. What he knew was that life could be worse in many ways so rebellion never crossed his mind. Like what else livewothy there could be in the outside world?
Then one day, Blackstripe Clan got its claws on crushed enemy's wealth. That included bunch of slaves and Tenet got an order to find out if any spy had managed to slip in with them. Tenet didn't find any other potential suspect but an old hedgehog lady whose eyesight had gone bad. To Tenet that seemed bit suspicious since no ordinary slave would have lasted to reach that age -- so something must have been going on. Thus he kept eye on the old lady. It turned out that hedgehog was just as feeble and old as she appeared to be: she had survived only thanks to the other slaves' kindness as they shared small rations with her or helped in her tasks. Tenet had never witnesses a such caring for a fellow beast, as he had been raised into mindset that beast was only good for its keeping if it was useful enough. And yet that old hedgehog was treated with care and concern, even though he was too old to be actual help... She tried to return others' kindness as much as she could by looking after those who were sick or injured. And she told them stories. Stories not from jackals' lands but lands far-off -- where she had lived many years ago. It didn't take too long before Tenet was captivated by those stories he had never heard. He started visit old lady as much as he could and after each visit and new story, his curiosity grew... Which was weird since he didn't remember ever being curious about anything. Then one late of night Tenet just couldn't sleep as he thought those stories and lands he had never seen... And all of sudden, a powerful urge, a burning desire, overtook him. For the first time in his live Tenet wanted to do something and it was so overpowering feeling, that he just had to act according to it. He wanted hear more of those stories. He would go and seek the lands from where they came from. He would see with his very own eyes the wonders mentioned in the songs. And he would take the old headgehog with him - not exactly knowing why, but it felt important to him. Thus Tenet grabbed his belongings with few other things and slip into the night.
On that same night in barracks, working-slaves woke up as one of their cell's door opened and the key-ring landed on one of the slave's lap. It took them a while to grasp what had just happened before they freed themselves and gazed carefully into the corridor. Barrack's few guards had been taken care of and they were lying on the floor lifeless. So the slaves freed the others and determined, they picked up anything they could use as a weapon. Flame of vengeance had ignited.
As the alarm of slave rebellion had given guards other things to think about, no-one noticed as Tenet sneaked to the kitchens and woke up the old hedgehog who was shackled to her sleeping place besides the stove. Tenet had to came up with imaginative lie to get old grandma come with him but he pulled it off. And while the chaos in Blackstripe's resident escalated. Tenet and the old hedgehog sneaked into the night. Tenet didn't really have a plan since it was the first spontaneous act he had ever made. He managed to bribe merchant's boat to take him and old lady aboard (with aid of the few valuable items he had snitched from Blackstripe's Clan). The boat set to sails and for Tenet that night felt like he was first time alive. He was 22 years old back then.
Favored by winds the boat sailed to the more greener lands. But long and tiring travel by the boat had taken its toll upon the old hedgehog. She had become very fragile and when she set her pawn down on the dry land, her spirit just left her, like it had only been waiting for its last chance touch the land as a free beast before leaving in peace. That was the first time in his life Tenet grieved, as during the journey, he had grown very fond of the elder. He made resting place for her but after that he was completely lost in what to do next. It was pure stroke of good luck that he stumbled upon travelling performance-group. Tenet practically begged them to take him in. And eventually he managed to win group's trust as they discovered that mouse was fine add to their performances with his music-skills. He abandoned his name Tenet and started his new life as Steck Vennet, learning arts of stage from the other performers. And it was a good life.
Couple of years passed and Steck came to realize that traveling with the group wasn't the right place for him. The group traveled within the familiar lands, like birds moved on the different seasons, eventually coming back where they had left. He was happy but wasn't satisfied: same old secure route could no longer offer the young bard new songs and tales he so longed for. He wanted to travel lands beyond, even to those that had been labeled as dangerous for travelers. Because out there must be so many stories he hadn't heard about, he just knew it. His hunger grew and so on the autumn of his 25th year, Steck bid his farewells and left the group starting his own journey. For beginning it was harsh, as Steck no longer had the protection on larger group. Bandits and vermin view lone wanderers as an easy prey on and some land were less welcoming the guests than others (but the tales and songs he found made it all up in thousand fold!) Steck learned to adjust and survive as he could time to time resort in skills learned from Scartail. In time he grew dislike his past-self and tried forget about it by leaving his dagger in their sheaths.
His talent for music: he can play very well various instruments, but has specialized in string-instruments, especially in harps.
Performer (knows various tricks entertain others)
Sharp memory, attentive about his surroundings
Can pick locks
Not very strong
Habit of being too clever which tends to spur more problems..
Can't keep promises
Habit of lying. Goes in great lengths to conceal his past.
Addiction of stealing
Avoids responsibilities. Little bit selfish
Blackstipe Clan – severed ties. Steck doesn't know whar have becomce tthe Clan after the night he left.
Old Hedgehog granma -- deceased
Group of performers -- Steck has heard that his old band is still on business and doing fine. That makes him happy.