=-=2nd Age, 711 Winter=-=
The building of the invasion fleet had not gone as well as planned, as Nafia was still in economic turmoil over their siege. Much of the work had been thus passed onto the crown to foot the bill AND make the ships, something which the emperor was not fully prepared for. Ship building was expensive, and often it was easier to approach Olbar for ships rather then to build it themselves. Olbar's shipyards were a valued asset for naval supplies, but being at war with them has made that trade vanish. The hiring of workers to cut the trees, build the ships, and load them with proper supplies was infuriating to the lesser nobles charged with it.
What had frightened the emperor most was how silent Olbar had become, one of the few times he had actually worried. Olbar was infamous for it's raiding, and there were several good reasons as to not invade them outright. By the time 8 ships out of hundreds was complete, several large hosts from Nafia, Palmori, and Ferma. The Mayfly Knight and his retinue was invited to the imperial palace for his stay, in which the knight expressed concern over the work orders. He suggested getting ships from other nations, or granting a Imperial Boon to him for building ships. The empress publically called out the archduke for suggesting this, as he had very little experience, if any, in ship building. However, the emperor did agree to grant the boon in order to speed up the process of ship building, and granted the armies some small lands near the capital to stay the winter. They planned to invade Olbar in the summer and build the ships in the winter.
Marino 'The Mayfly' Dontai decided to grant his boon to several guilds in Ulmar to gather ships rather then build them, buying ships from neighborin kingdoms for the price of good trade agreements. Representatives from neighboring nations did agree to sell fishing boats, transports, and cargo boats to the Reformed Imperium, but others demanded far more then what could be given. Some however took the information about this upcoming war to their liege lords, who in turn began to aggressively plot against the Reformed Imperium. The Yulizmad Sultanate, a major rival of the Imperium, began to mass it's vast slave armies and other troops at Nafia's borders. When several Yulizmad merchants and 'visitors' entered the city, it had become clear they were waiting for the Imperium armies to be away in order to make their next move.
Not everyone had caught onto this, all except the Salvays. The Empress, Lisa Salvay, had sent several of her knights to investigate the merchants. The Knights misinterrupted this as to break their shops and force their confession, but they did discover them as spies. The screams of these 'merchants' lasted for days underneath the imperial golden palace of Ulmar, where the Arch Duke of Nafia paced in deep concern and thought. The Arch Duke had a idea, but it was risky. The Palemorium had 'technical' control over a religious crusade order which took land in the deeper deserts, fighting a old enemy. The Arch Duke expended favors and spies to gain a hold of a Palemorium seal, which he fabricated a letter to the order's grandmaster, ordering him to invade the Yulizmad Sultanate.
Within a week of his fabricated letter sent, the Palemorium and much of the Imperium was shocked to hear of a sudden outbreak of war against the Yulizmad Caliphate. With much of their armies looking at Nafia, a number of northern Yulizmad cities had fallen and were purged by the crusading force. The Arch Duke pondered his actions as he listened to courtiers explain the Battle of Zaziblonar, where 8,000 light cavalry surrounded the 22,000 slave soldiers of the Yulizmads, cutting them down while Reformist Heavy Knights cut through the middle, leading the butchery of the near by town were angry crusading forces burned the town and killed everyone in it. As the two nations fought viciously, the invasion for Olbar was saved.
I found a pretty neat map maker, so this makes my job 250% easier and you no longer have to look (mostly) at my horrible paint drawings.
I've added several nations around our own and I'll get some rules up on NPC nations eventually in the codex.
In a short summary of that idea, NPC nations have their own lore and will be controlled by me, but if you want control over some, that is fine (make sure to get the okay from me beforehand). Generally, if you do take over a NPC nation, i expect you not to power play them.
Otherwise, have fun.
Bruh tbh I'm not really liking the fact are counting that massive absence as part of the timeline. Kinda bug me honestly
While I do apologize for being gone for so long. My absence was a mix of being brought back into a parent RP and a loss of moral when it became hard to get people interested in this RP. Now that interest had come back, I am motivated to continue and update the codex when I have the free time.
With that said, I am still around to catch the RP up so that we can get unknown into the RP. I would REALLY not want to end up in a confusing time circle with the situation we have.
HOLD UP so Yulmor and nation's rp is now combined cause I just read Norsca's thread and noticed the Yulmor nation of Oblar is doing things @[email protected]
Just want clarification before I decide to completely redesign Isurmo
I returned for a bit.
Also, I didn't mess up the timeline. Every week, the world advances by one season. Since I last updated it, its is now 711 2nd age.
Since I was gone for so long, just make up a long RP of events which had passed and I'll be around to discuss it.
=-=2nd Age 711, Spring=-=
The Winterblades went through Norsca slowly and would eventually make it past their borders and set up tents in the western peninsula, much to the dismay of the nation there. As the journeyed through, the Wildar revealed more of their culture and faith. Wildar tribes from Aran'Burdur lived as nomads to appease for the mistakes their race had made long ago, believing the winter of the north was punishment for themselves. The Wildar were a war like culture who valued conflict and the nobility of war, so most Wildar in the tribe were warriors in a sense, and even elders could be conscripted to the cause. Most of the tribe consisted of non-Wildar thralls known as Gray Otur, a gray furred beastfolk otter race which lived in snowy Holts who traded their freedom for protection under the Wildar.
=-=2nd Age 711, Spring=-=
With the mounting problems with war with the Reformed Imperium and failures to secure a alliance with the north, Angalis Trou returned to the island nation in dire problems. The majority of the island's council had returned to their fortresses to secure them against invasion or to train up several armies for defense. While Olbar's navy was impressive, it had not even a fraction of the defensive capabilities to defend the island against long term siege and invasion, and already the Reformists were prodding for weaknesses. Several Reformist ships had prodded the island and had secured their landing spots by sending priests to House Felmar who had already capsulated to the Reformists in fear of losing their title holdings, as well as swift promises of giving the island to them upon Reformist victory.
In retaliation, Agron Ulmont gathered a host of other Olbar houses and council members to march on the Felmar's household, in which it's cowardly lord again surrendered. Having been annoyed with the siege and poor weather of the short campaign, had the Felmar lord imprisoned and his household placed under house arrest, giving their lands to the control of House Orman who sent sizable forces to secure the land. Olbar's chaos was barely in control as Agron had to now deal with yet another problem, anger amongst the council.
Shearon Yulbor, a noble and highly liked Black Ulmarian, had gotten into a scuffle with Markarius Felgart, a rich and hedonistic man. Markarius had become angry with one of his slaves, a younger creature recently captured in the northern raids, and had decided to scourge him publicly. The circumstances of this scourging, in which the slave had accidentally poured a too much wine into Markarius's drink and spilled on his maps had deeply enraged the brooding Slaver's Guild Councilor. Shearon, who's pity toward Olbarian slaves was known, became deeply enraged and stopped the brutal torture. Both councilors fought bitterly, but Markarius, the better warrior, won out in the end and in his fit had sliced into Shearon's left ear. Yet, other lords separated the two and Shearon had escaped with the young slave during the bickering between the factions of the two councilors.
Agron at first did not care for the matter till Markarius had called out Shearon as a thief for stealing his property. The proud Yulbor lord refused utterly and mocked Markarius openly which again led to tempered flairs. 'Dirt', the silent Otur slave of Agron watched from a safe distance as the councilors insulted one another. Agron demaded unity amongst his ranks, but was annoyed when he was ignored in favor of the two Black Ulmarians looking to fight amongst themselves. In the end, Agron sided with Markarius, demanding Shearon return Markarius's slave to him. Later in the night, the Yulbor forces marched away from the camp back to their home in Rui Keldbon.
The incident at the Felbar campaign led to Markarius to demand in the council chambers that the Yulbors were traitors and called for war against them. Knowing that despite Markarius having been right to reclaim his slave, Agron rebuked him for wanting to war with a stronger ally who controlled much of southern Olbar. Markarius then did what to most in Olbar would have been unthinkable, and pulled out his guild's support and pens from Rui Keldbon, the Iron Gate. Rui Keldbon was where most if not all slaves came for being processed into Olbar's slave trade, and this continued divide between the two families had caused further instability and economic problems.
=-=2nd Age 700, Winter - 710, Winter/Gall of Lesser Nafia=-=
The Olbarian forces surrounding the city of Lesser Nafia had been laying siege for awhile, but not before word spread of the siege. Several Reformist armies answered the call to save Lesser Nafia, such as several prestigious Barons of Nafia who gathered near by. The Olbarian raiders met this army on the field of battle, mostly made up of swordsmen and spearmen and maybe some slingers. The Fearus Captain, Angalis Trou, conscripted several of his galley slaves as slingers, boosting his army's size. A Black Ulmarian crew of heavily armored raiders led the assault against Nafia's barons who fielded only very light infantry and some heavy cavalry. The Corsairs were able to kills and butcher the light infantry of Nafia with ease, scattering it's levies but not before being flanked and massacred themselves by heavy cavalry. The Olbarians however would win the battle when the slave slingers unleashed barrages on the limited knights, knocking them from their steeds and allowing the Olbarians to kill them.
The Battle of Nazi's Fields had horrified Nafia's duke Loris Salvay, but saw that the Corsairs had their numbers greatly reduced. Angalis, seeing how despite his victory had been far to costly, fled to his ships quickly before Nafian militia would overwhelm him and his crew. The Olbarians left, but not before tragedy struck the city. Loris's captains, angry over the defeat, decided to meet with a Reformist priest of Lesser Nafia to formulate their vengeance on the 'unjust and unholy arch duke' who allowed his armies to fall so easily. Loris was locked in his castle with his war council when a huge peasant revolt gathered in the city below. This revolt, led by religious zealots charged Loris for allowing 'unholy demons and other Beastfolk' to siege Nafia. The revolt brought several nobles and merchants to the town square and executed them by having them crushed to death or hanged.
By the time another Imperium force had arrived, Lesser Nafia was burning. Loris and his men would crush the revolt, but not before having had looters and rioters destroy the rich city. The chaos brought on by the corsairs and their raiders left the city in a poor state. Rescued by the Palmorium in a great irony, led by it's faithful militant, Lesser Nafia was pacified and it's organizers killed. The church then proceeded to arrest Loris for similar crimes brought against him by the original revolters. Loris was only let go if he expanded the church's lands in Nafia, which he angry agreed too.
The troubles in Nafia had deeply angered many in the Reformed Imperium, especially the Emperor. Under the direction of the Empress, a fellow Salvay, Emperor Calbara Sera-Loma declared war on the Republic of Olbar and began issuing orders for the construction of several new fleets. Olbar would sent ambassadors to the Imperium to settle for peace due to it's own problems at home, but would meet with Empress Lisa Salvay, who's husband was off hunting boar to get his mind off of his duties. Lisa had the ambassadors stripped of their garbs and speared by the palace guard and their heads sent back to Olbar with the motto of House Salvay burned onto their heads.
Many in the Imperium were reluctant to send soldiers for this war, as many believed that this coming war with Olbar was more of a Salvay affair then a Imperial one. Predictably, Nafia would spend the most time preparing for this war then any other country in the Imperium. Unpredictably, Marino 'The Mayfly' Dontai was charged by Loris to lead the main ground forces, which Marino had accepted. Marino gathered his countrymen for the war, but no one could figure out why. Many rumored that Marino had several debts which only Nafia could repay off, and the Dontai Line was promised a pleasing political marriage with the Salvays for further support.
Many of these rumors would be true, not that many knew. Marino had been gifted a message in the night by one of his Otur slaves and read it with some struggle to his own words, as Nafia was far more formal then he was. Marino was delighted to hear of several advancements and promises by Nafia in return for summoning a host to aid in conquering Olbar and ending the corsair threat once and for all. Marino, a skilled warrior in his own right, was not a military genius but yet held incredible prestige amongst other lords. Marino wrote a less formal letter to Loris and kept the affair secret, swearing his slaves and himself to silence on the matter.
Happy with the outcome with Olbar's envoys banished, the Ravar diplomats stayed to continue their lord's work of trying to secure a more lasting relationship with the northern nation. The Beastfolk envoys had wished to set up a embassy in Norsca and establish a prestigious Gumis family member from Iron Port as it's ambassador. The envoys encouraged the northern folk to help in reclaiming sea territory from Olbar raiders and corsairs, which they argued hurt their economy. However, as it was noted, the envoys would only do this very cautiously or if the subject of Olbar was ever brought up with disdain, as not to offend the High King or cause another outburst which banished the Olbar envoys. The Beastfolk sought further relationships to establish themselves against Olbar, but were unaware of growing ills against the nation on it's southern waters.
Buluvar Ulmolt, insulted and infuriated, left Norsca with deep disdain. In response to this insult against the Ulmolts and clear favoritism to the Confederation, there was some hostilities over the waters in the north. Where once the Olbar raiders prowling those waters only targeted Beastfolk ships, they had now tasked themselves to hounding Norsca trade ships and lone raiders. . .sometimes. It seemed that Buluvar had met up with several raider captains seeking his favor on a southern and unknown shore, telling only a limited few that Norsca had lost Olbar's favor and had been consumed by Beastfolk hordes, and that it was their duty as Olbarians to attack and loot their ships. As a result, only select raiding fleets seemed to hound and torment Norsca ships.
Norsca's northern front has recieved odd word that several Wildar tribes from Aran'Burdur had made their way down southward to escape the cold north's brutal winter. While only minor tribes seemed to just nomadically struggle their way to the coasts, several of the tribes began to begrudgingly attempt trade with Norsca villages. Eventually a major tribe, the Winterblade Tribe had appeared. Wildar tribes coming down from the nation of Aran'Burdur were very rare, since most tribes seemed to fight almost solely over hunting grounds and ruins which protected against wind chill. The Winterblades, having lost several battles, decided to regroup in the south to prepare for a invasion against northern rivals.
The Winterblades sought to trade with the Nords for a short time, trading Winterweave, a far northern cotton found in Aran'Burdur's forests, for food and occasional weapons. The Winterblades, while a isolated and easily angered tribe, set themselves up to move through Norsca lands to a peninsula to settle for some time before returning north. However, as it predicable with the Wildar, had brought several Shadow Shamans with them, necromancers who acted as guides and clergy.
Welp, Dragon Age is Dragon Age, so i understand that feeling.
Last night, I met the new companion Sera, the ugliest and snarkiest character to exist in a long year of video game playing.
My dislike towards this character cannot be more stated.
"Lol, I kill nobleman because I get paid but they all do bad things based solely on rumor. Tee he, I use teenage slang and I am horrifically misinformed as a peasant but I can go toe to toe with trained soldiers and demons"
We're going to need a common language that is known in all lands, I'm thinking Ulkart, since your two nations already know it.
Ulkart is the general language spread by the first Imperium, your people dont have to generally know it if you dont want. Ulkart is more similar to that of Latin, where every clergy or high noble would know the language because it was spread by the Romans and was the language of education.
Well, I know a lot of the stuff I want to do, I just have trouble writing it down.
Do you have a good idea for the name of a spider race?
Use google translate if you have a good idea what kind of culture you want to base it off of.
Damhan Alla (Irish)
Some race like what I have now just take the general name and mix it about (like wolverines are now Wildar).
Other names can be placed on them if there really is no name to be given (kind of like a half-insult) like Black Ulmarians, or in your case Skits (because spiders tend to skitter)
Several Beastfolk traders from the Confederation began to make more regular passes with the Norsca ports for trade, which was a rather enriching experience for the island itself. The Confederate Beastfolk however had become interested for more political ends when Olbarian raiders began to appear along their shipping lanes. The Black Ulmarians and their allies tormented the Confederate trade ships for easy loot, but were not foolish enough to directly attack or hound Norscan ships or coastal villages. Tired of the infernal island nation and it's foul raiding of their ships and people, Aethen Whitelight sent envoys to the court of Ysgrammir Wildborn to formulate a non-aggression pact between their two nations and to hopefully form a friendly defensive alliance as two north bound nations. Aethen, knowing very little of the nation, sent several of his best Ravar diplomats.
However, it did not take long for Olbar to take notice of this, hearing rumors of deadly alliances against them. Agron Ulmolt, the current ruler of Olbar, knew some general lore of the northern nation and decided to send a counter-envoy, his son Buluvar Ulmolt. Buluvar was a strong and skilled raider himself, a true blooded Black Ulmarian who knew little of humility. Believing his father had sent him north to be rid of him, Buluvar took the best of the situation and traveled to Norsca but did not directly go to the court of it's high king just yet. The would be diplomat traveled to Dawnstar Hold to meet with it's rulers, Brina Merilis. The Black Ulmarian sought mostly information and docking rights for his ship before traveling onward, but a more nefarious purpose was to keep a good eye on Norsca's economy.
Buluvar did eventually go to the capital of Windhelm Hold where he made his appearance before it's high king. Buluvar, despite his arrogance, gave a gift to the High King a Wildar galley slave and a humble tribute of Olbarian gold sent by Buluvar's father. Buluvar argued that the Beastfolk Confederation was a false nation and made it's riches off the backs of a dead empire. Buluvar claimed that the nation of Norsca could become mighty and rich if they would side with the Republic of Olbar. Buluvar also argued that both nations were kinsmen in truth by their similar culture of raiding and that both could make profits together as allied nations.