I like Redwall, I like RPing.
Lets do this.
=-=2nd Age, 711 Winter=-=
The building of the invasion fleet had not gone as well as planned, as Nafia was still in economic turmoil over their siege. Much of the work had been thus passed onto the crown to foot the bill AND make the ships, something which the emperor was not fully prepared for. Ship building was expensive, and often it was easier to approach Olbar for ships rather then to build it themselves. Olbar's shipyards were a valued asset for naval supplies, but being at war with them has made that trade vanish. The hiring of workers to cut the trees, build the ships, and load them with proper supplies was infuriating to the lesser nobles charged with it.
What had frightened the emperor most was how silent Olbar had become, one of the few times he had actually worried. Olbar was infamous for it's raiding, and there were several good reasons as to not invade them outright. By the time 8 ships out of hundreds was complete, several large hosts from Nafia, Palmori, and Ferma. The Mayfly Knight and his retinue was invited to the imperial palace for his stay, in which the knight expressed concern over the work orders. He suggested getting ships from other nations, or granting a Imperial Boon to him for building ships. The empress publically called out the archduke for suggesting this, as he had very little experience, if any, in ship building. However, the emperor did agree to grant the boon in order to speed up the process of ship building, and granted the armies some small lands near the capital to stay the winter. They planned to invade Olbar in the summer and build the ships in the winter.
Marino 'The Mayfly' Dontai decided to grant his boon to several guilds in Ulmar to gather ships rather then build them, buying ships from neighborin kingdoms for the price of good trade agreements. Representatives from neighboring nations did agree to sell fishing boats, transports, and cargo boats to the Reformed Imperium, but others demanded far more then what could be given. Some however took the information about this upcoming war to their liege lords, who in turn began to aggressively plot against the Reformed Imperium. The Yulizmad Sultanate, a major rival of the Imperium, began to mass it's vast slave armies and other troops at Nafia's borders. When several Yulizmad merchants and 'visitors' entered the city, it had become clear they were waiting for the Imperium armies to be away in order to make their next move.
Not everyone had caught onto this, all except the Salvays. The Empress, Lisa Salvay, had sent several of her knights to investigate the merchants. The Knights misinterrupted this as to break their shops and force their confession, but they did discover them as spies. The screams of these 'merchants' lasted for days underneath the imperial golden palace of Ulmar, where the Arch Duke of Nafia paced in deep concern and thought. The Arch Duke had a idea, but it was risky. The Palemorium had 'technical' control over a religious crusade order which took land in the deeper deserts, fighting a old enemy. The Arch Duke expended favors and spies to gain a hold of a Palemorium seal, which he fabricated a letter to the order's grandmaster, ordering him to invade the Yulizmad Sultanate.
Within a week of his fabricated letter sent, the Palemorium and much of the Imperium was shocked to hear of a sudden outbreak of war against the Yulizmad Caliphate. With much of their armies looking at Nafia, a number of northern Yulizmad cities had fallen and were purged by the crusading force. The Arch Duke pondered his actions as he listened to courtiers explain the Battle of Zaziblonar, where 8,000 light cavalry surrounded the 22,000 slave soldiers of the Yulizmads, cutting them down while Reformist Heavy Knights cut through the middle, leading the butchery of the near by town were angry crusading forces burned the town and killed everyone in it. As the two nations fought viciously, the invasion for Olbar was saved.
I found a pretty neat map maker, so this makes my job 250% easier and you no longer have to look (mostly) at my horrible paint drawings.
I've added several nations around our own and I'll get some rules up on NPC nations eventually in the codex.
In a short summary of that idea, NPC nations have their own lore and will be controlled by me, but if you want control over some, that is fine (make sure to get the okay from me beforehand). Generally, if you do take over a NPC nation, i expect you not to power play them.
Otherwise, have fun.
Bruh tbh I'm not really liking the fact are counting that massive absence as part of the timeline. Kinda bug me honestly
While I do apologize for being gone for so long. My absence was a mix of being brought back into a parent RP and a loss of moral when it became hard to get people interested in this RP. Now that interest had come back, I am motivated to continue and update the codex when I have the free time.
With that said, I am still around to catch the RP up so that we can get unknown into the RP. I would REALLY not want to end up in a confusing time circle with the situation we have.
HOLD UP so Yulmor and nation's rp is now combined cause I just read Norsca's thread and noticed the Yulmor nation of Oblar is doing things @[email protected]
Just want clarification before I decide to completely redesign Isurmo
I returned for a bit.
Also, I didn't mess up the timeline. Every week, the world advances by one season. Since I last updated it, its is now 711 2nd age.
Since I was gone for so long, just make up a long RP of events which had passed and I'll be around to discuss it.
=-=2nd Age 711, Spring=-=
The Winterblades went through Norsca slowly and would eventually make it past their borders and set up tents in the western peninsula, much to the dismay of the nation there. As the journeyed through, the Wildar revealed more of their culture and faith. Wildar tribes from Aran'Burdur lived as nomads to appease for the mistakes their race had made long ago, believing the winter of the north was punishment for themselves. The Wildar were a war like culture who valued conflict and the nobility of war, so most Wildar in the tribe were warriors in a sense, and even elders could be conscripted to the cause. Most of the tribe consisted of non-Wildar thralls known as Gray Otur, a gray furred beastfolk otter race which lived in snowy Holts who traded their freedom for protection under the Wildar.
=-=2nd Age 711, Spring=-=
With the mounting problems with war with the Reformed Imperium and failures to secure a alliance with the north, Angalis Trou returned to the island nation in dire problems. The majority of the island's council had returned to their fortresses to secure them against invasion or to train up several armies for defense. While Olbar's navy was impressive, it had not even a fraction of the defensive capabilities to defend the island against long term siege and invasion, and already the Reformists were prodding for weaknesses. Several Reformist ships had prodded the island and had secured their landing spots by sending priests to House Felmar who had already capsulated to the Reformists in fear of losing their title holdings, as well as swift promises of giving the island to them upon Reformist victory.
In retaliation, Agron Ulmont gathered a host of other Olbar houses and council members to march on the Felmar's household, in which it's cowardly lord again surrendered. Having been annoyed with the siege and poor weather of the short campaign, had the Felmar lord imprisoned and his household placed under house arrest, giving their lands to the control of House Orman who sent sizable forces to secure the land. Olbar's chaos was barely in control as Agron had to now deal with yet another problem, anger amongst the council.
Shearon Yulbor, a noble and highly liked Black Ulmarian, had gotten into a scuffle with Markarius Felgart, a rich and hedonistic man. Markarius had become angry with one of his slaves, a younger creature recently captured in the northern raids, and had decided to scourge him publicly. The circumstances of this scourging, in which the slave had accidentally poured a too much wine into Markarius's drink and spilled on his maps had deeply enraged the brooding Slaver's Guild Councilor. Shearon, who's pity toward Olbarian slaves was known, became deeply enraged and stopped the brutal torture. Both councilors fought bitterly, but Markarius, the better warrior, won out in the end and in his fit had sliced into Shearon's left ear. Yet, other lords separated the two and Shearon had escaped with the young slave during the bickering between the factions of the two councilors.
Agron at first did not care for the matter till Markarius had called out Shearon as a thief for stealing his property. The proud Yulbor lord refused utterly and mocked Markarius openly which again led to tempered flairs. 'Dirt', the silent Otur slave of Agron watched from a safe distance as the councilors insulted one another. Agron demaded unity amongst his ranks, but was annoyed when he was ignored in favor of the two Black Ulmarians looking to fight amongst themselves. In the end, Agron sided with Markarius, demanding Shearon return Markarius's slave to him. Later in the night, the Yulbor forces marched away from the camp back to their home in Rui Keldbon.
The incident at the Felbar campaign led to Markarius to demand in the council chambers that the Yulbors were traitors and called for war against them. Knowing that despite Markarius having been right to reclaim his slave, Agron rebuked him for wanting to war with a stronger ally who controlled much of southern Olbar. Markarius then did what to most in Olbar would have been unthinkable, and pulled out his guild's support and pens from Rui Keldbon, the Iron Gate. Rui Keldbon was where most if not all slaves came for being processed into Olbar's slave trade, and this continued divide between the two families had caused further instability and economic problems.