Let's keep the trial run simple. Imagine that your character is an adventurer hired to retrieve some lost relic.
You get six ATTRIBUTES. Attributes are bonuses added to your roll. Normally they start on zero. You get 2 free points, but you can subtract from other Attributes to give you more in another area. Min -5/ Max 5
Body: HP. When this hits zero you DIE
Might: strength endurance
Agility: speed, stealth, dexterity
Focus: awareness, accuracy, attention to detail
Logic-: will power, Intelligence
Wit: charm charisma
For now let's just go with stats you will get bonuses and penelties as the game progresses. Your starting weapons and armor are cosmetic
Dice rolling is fairly simple. Each turn I will spawn a new challenge, be it enemies, traps, or an empty room (Empty rooms let you recover +1 hp…sometimes.)
I will spoof what the challenge does...or is...and then the players roll 1d20 +/- ATTRIBUTE. So if Buck the barbarian hare has 2 Might and he attacks a rat he rolls 1d20+2. If he is confronted with a puzzle and he tries to solve it logically with a Logic stat of -2 he rolls 1d20-2
Unless stated otherwise, roll 10+ and you pass the challenge. Some challenges, like boss fights, will have HP of their own.
Rolling below a 10 means that you did not pass the challenge and suffer 1 damage. Roll a natural 1 and you suffer a condition that inpacts your roll.
But don"'karmic' fret too much. If you roll poorly the next player can sacrifice a few points from their roll to aid you. Icly they are exposing themselves to attack to save you. Example. If you roll a 7 the next player can roll -3 to their roll to keep you from taking damage.
Dying: Since death is possible, at random even, I suggest bring chars that you don't mind losing unexpectedly.
Example sheet! Buck the Barbarian Hare!
I think I fleshed out the idea enough to start it soon. I stole, er, coppied the idea from a web comic that stole it from another web comic that probably got it from somewhere else.
This time around people will roll a 20 sided dice, when they chose to do something rather than in each scene o.o
Before I begin however I should ask, do we want to play with fatalities or not? If not your character can get injured but can not randomly die. If so then we get to have an HP bar that determines when your alt suffers a grizzly end.