(OOC: This is kind of a setup example for those interested, and a beginning nation for me)
Republic of Olbar
"Freedom on sea and land"
Pronounced Ol-ba-ar, plural: Olbarian
It is a nation of pirates and tribal bandits of various beastfolk and humans
It is based on Isle Minos, and controls most if not all of the island
They follow the Celmorian Faith
They write and speak in Guttural Ulkart
They are a noble republic, where rich families vote on the nation's issues
Olbarians are a tolerant and prideful people
They are commonly made up of raiders and corsairs whom pillage and enslave the mainland for supplies
Olbarians are well known for their skill in shipbuilding and naval combat
They are often lacking in friends and allies
Population - 900,000
Manpower - 45,000 with 4,500 professional soldiers
Ships - 205
Wealth - Moderate
The Privvy men are a short human people with common black hair and blue eyes, native to Isle Minos. The Privvy are a raiding people, but their main calling has always been ship building and sailing. The Privvy name comes from the mockery of the island people lacking proper hygiene and thus lived where they shat. Privvy men are short tempered, but not very prideful, and are in fact very thrallish.
Black Ulmarians (Human)
Black Ulmarians is more of a nickname then a ethnicity, a people whom come from the western parts of Yulsol whom were rogues and bandits whom joined with Olbar. Black Ulmarians are commonly very strong and also very intelligent, but their time spent on Olbar has also made them sickly and inbred. Black Ulmarians suffer from various diseases and disfiguring issues which has earned them the title of 'black' to make them less like their mainland kin.
Sea Ratik (Beastfolk)
The Ratik are a rat humanoid people whom descend from the Beast Isle. Sea Ratik, unlike other breeds, have a very grayish fur color and shorter snout, but also a very large and have larger limbs. Sea Ratik are natural swimmers and thus crucial to any crew in Olbar. Sea Ratik are born to Olbar itself, but are not considered citizens, but more as valued allies and customers to the island.
The Fearus are a ferret humanoid people, and are very common in Olbar. Olbarian Fearus were originally slaves themselves before integrating more officially into Olbarian society. Olberian Fearus enjoy the privileges of citizenship, and often spot a much lighter color in their fur then others.
Beastfolk Slaves (Beastfolk)
The republic of Olbar holds many slaves, but more specifically many Beastfolk slaves then human or other races. Beastfolk slaves captured in raids or kidnapped from their homes find their way into Olbar's markets and slums, making up a vast part of nation itself.
The Privvy Tribes (1st Age)
The Privvy tribes, also known as the Minos Tribes, were savage people whom lived on Isle Minos. The tribesmen had come to the island escaping larger threats from the north, building small tribes along the interior island. The tribes were separated into small villages which warred often with one another over few resources, which resulted in most of the tribes taking to the sea. The island was rather very void of wood, so ships had to be crafted with excellent care and most building were made from dirt mounds. The tribes did take to sea raiding and piracy, beginning Isle Minos's long history with piracy. However, the effectiveness of the raids are disputed due to the Privvy tribes having done very little on the region itself.
The Privvy Imperial War (1st Age)
Elgomarian traders first discovered the island and had thought of it as a perfect area to launch their trades into distant parts of the empire from, building a port upon it. The Privvy tribes, angry at the traders for building their port on their lands, attacked the Elgomarian traders and destroyed the port. Angry at the loss of trade and life, General Celasbrem launched a invasion of the island with 600 men, subjugating the Privvy tribes. The war was not short however, as the general had to deal with larger navies and fierce armies in his wake, but had beaten the Privvy people with his tactics and by allying with a less loved tribe whom had remained neutral in the conflict. The war ended with Celabrem burning a holy shrine on Isle Minos and killed it's defenders.
Port of Rui Asog (1st Age)
By Imperial order, the island of Isle Minos was turned into a massive port to house the northern fleet to help expand the empire of Elgomarian to Kalkomor and the far northern territories of Selgarmor. The infamous port of Ruin Asog was forged with aid from Privvy laborers whom built the port fortress out of wood and rock which housed many ports, but soon grew over time to support many traders. As slaves from conquests begin to fill the ports, the port switched hands from minor magistrates to a Privvy nobleman named Rezzar Olgos whom had been adopted by a imperial family from the mainland. Under his rule, the port's income became a beacon of trade in the north, but also cursed as it became a gateway for slaves for the empire.
Fall of the Empire (1st Age)
Rui Asog was not safe from the northern war with the necromancers and fought off four vast navies from the north. Rui Asog fell once to it's invaders and much of the Olgos family line had perished, but the port was retaken only three years later by Quelmar Olgos whom returned to the island with mercenaries to reclaim the island for the empire. The island was safe for awhile from future invasions, but soon the taxation of the port had also increased. As the empire fell from civil wars, rebellions, and new wars with more advanced peoples, a merchant uprising had happened on the island with aid from the Olgos family which gained them higher autonomy and trade rights which separated them more effectively from the empire.
Duchy of Rui Asog (2nd Age, 34)
The territory of Isle Minos remained in imperial hands until it's bitter end, and during the early parts of the 2nd age, the territory was declared a minor duchy by Fabian II Olgos. Fabian II was a good ruler and masterful diplomat, gaining respect and aid from larger nations in return for trading rights and lower tolls to use his rich ports. Isle Minos continued to be a beacon of trade under his rule, and would rarely need to use his armies. His greatest accomplishment was to bring in many surviving members of the empire into his duchy as civilians and advisers, whom integrated into the Privvy peoples. Fabian II's reign was however marked by tensions with local merchant guilds and his advisers, eventually leading up to his death in 67 by poison.
The Plague (2nd Age, 77)
The Duchy of Rui Asog was his by a sudden and devastating plague in 77, a disease only known to the islanders as the Witch's Curse, or better known as smallpox. The plague has spread quickly through the entire island, killing off entire populations in days and leaving large parts of the island dead or dying. Fabian's son, Mayul Olgos, did little about the plague and was in fact terrified of it. Mayul ignored his people until it was far to late, where more then 80% of the island's inhabitants laid dead. Without much help, and receiving threats from ambitious nobles from across the sea, the island became forgotten and desolate and would never regain much control as it once did, but thwarted invasion due to many believing the island to be covered in plague.
Ratik Colonies (2nd Age 233)
As the Island slowly began to regain control of it's population, more tragedies began to take place. The Olgos family line died in these times from plague and much of the island was always seemingly in the midst of civil war, and low populations made the island laughable and a shadow of it's former self. Ratik from the Beast Isles eventually found their way to the island and invaded it suddenly around 215, but this invasion for the island switched to support very shortly. The local lord at the time was Duke Belmpar Hulgos whom paid the Ratik as mercenaries to cement his rule of the island. The Ratik would dominate the island's politics, building their colonies and adding to the population of the island. Despite being universally distrusted, the Ratik were often relied on for the nation's army and labor.
The Pirate King (2nd Age, 411)
For over 200 years, the island was kept safe from invasion, not from a lack of trying. Thwarting invasions from the mainland with a superior navy and ground force, the kingship of the island had passed to a young boy named Kabian Hulgos whom grew up amongst a group of Ratik whom took him on pirate raids and slave raids. Returning to the throne more as a pirate then a lord, Kabian began to act more friendly to pirates and corsairs alike, allying himself with more infamous pirates and passing laws which favored them. Becoming known as the 'Pirate King', Kabian launched vast wars against Beastfolk kingdoms to claim slaves. Kabian forced merchants to pay large tolls and to trade in his ports to be protected from his pirate allies, becoming a hated scourge of the sea. Unlike other nobles, Kabian often encouraged democratic reforms and merchant families to run his kingdom for him.
Republican Revolts (2nd Age, 445)
Kabian's death saw his son, Curl Hulgos, rise to power whom was a near opposite of his father whom despised piracy and slaving, and tried to ban both practices. The Merchants of Isle Minos revolted against his reforms and encouraged both mercenaries and pirates to aid him. Curl's reign did not last very long, and a 20 year civil war broke out, resulting in the end of his rule violently when the merchants dragged him out and had him hanged. Nobles resisted the changes in government and the merchants would continue to place weaker and weaker lords on the throne till it became rather meaningless.
Republic of Olbar (2nd Age, 448)
The final coup came in 448 when the Merchants had decided to disband the monarchy and instead took over all aspects of the government, promoting both themselves and powerful pirate captains to the roles of a council. Renaming themselves the Republic of Olbar, the country was ruled by a council of merchants and pirates since. Olbar became a haven for pirates, but it also became a powerful trading nation which brought in traders whom were protected by the pirates, so long as they paid their tolls to them. The Republic also became a massive market for slaves, and earned it's nickname 'Island of Slaves' as well as 'Island of Pirates'.
Pirate Decadence (2nd Age, 678-Current)
As time drove on, it wasn't until 678 when problems began to emerge. Failures in diplomacy and administration caused the island to become highly decadent and lacking in experience, and it's once invulnerable trade power diminished. The council has been attempting since to centralize it's power. With piracy becoming less relevant, many pirates have been desperately trying to hold onto their power. However, this time also the rise of colonists coming from the mainland, seeking glory and gold, known as the Black Ulmarians.
Olbarians have mixed dress, often depending on their class in life. Islanders would wear a commoner's dress with colorful belt sashes and equally colorful headbands. Olbarian sailors however will wear white or deep orange cloths, often made from cotton or linen. Richer nobles would wear togas made from silk dyed purple, mostly in honor of their imperial origins, and a round boyar's hat with golden or silver insignias of their household. Most commoners and nobles alike, because the are allowed, will carry their weapons only such as swords or daggers. Slaves on the island will often wear the rags they came to the island with, but most would be outfitted with iron collars which would bear their names and owner's name and branded with the seal of one of Olbar's merchant guilds.
Most buildings on the island are not unique, sharing a very distinct mix between West Yulsol designs with Pirvvy craftsmanship. Most buildings are made from imported wood and stone. Most cities and ports are made from man-made mounds which rise city quarters, with many uphill and downhill quarters. The unviersal rule is that the lower the city quarter, the less important it is. Most castles on Isle Minos are large and support a barracks and armory, and often have many fortifications themselves. Weapons and armor are made often made for being light, since many fear that their armor will drag them to their deaths into the sea. The most common weapon made is known as the Olbarian Saber, a rather large flat sword with a curved edge. Olbarians are masterful ship builders.
Olbarians have always been masterful sailors and such traditions go back to the Privvy tribes. In order to further these traditions, most young teens join pirates on their ventures or go with merchants on their adventures. Olbarians value seamanship more then warriors or great noble families, and thus honor anyone with great sea experience. Olbarians value the sea and it's resources, and thus both marry and bury their dead as sea. Olbarians also have taken on many Privvy traditions, such as honoring the dead by burning their names into their skin.
Law and Rights
Despite it being considered a lawless place, there is a charter of rights in Olbar. While the rights of the common man is about as common for the medieval times, Olbar enjoys considerable rights such as freedom of religion. While men may inherit a majority of the property, woman are allowed to challenge this in courts of law. Pirates whom challenge Olbar are punished viciously. Most laws are guarded by a unique force of the towns guard known as the Ulbartic Guard, slaves whom were bought from young ages or those whom sold themselves pay off debt and trained as common guard loyal to the state. Most punishments include debt slavery or hanging.
Slavery is the lifeblood of Olbar, as many pirates and corsairs bring back captives to be sold on Olbar's markets and many slaves flow through the city. This resource is used in mass, as slaves make up a large part of Olbar's population and laborers. Slaves are forced to wear iron collars once they reach adulthood and are branded young with a seal of those whom sell them. Slaves commonly come from the Beastfolk or from captive sailors unlucky enough to pass through Olbar waters. Most slaves live miserable and broken lives, but other will live in certain luxury as guardsmen or even as personal servants whom are well treated. Olbarians themselves can become slaves if they fall into debt or remain imprisoned.
Olbarians are a proud and freedom loving people, but freedom loving as in they dislike the idea their nation will be a vassal or they themselves captives. Olbarians are a prideful people, and consider all others to be lesser then themselves. Many consider their riches, their way of life, and their piracy to be better then the mainland nations. They thus hold very little respect for foreigners and envoys, but do not openly attack them. Olbarians also hold very little opinion of the Beastfolk, since many there view them as little more then slaves.
Olbarians enjoy the life in the pubs and taverns, a tradition brought over by drunken Ratik. Olbarians once held a odd love of bloodsport, but much of that practice has been laid aside in favor of theater and carnivals, where the freaks and entertainers s of the nations entertain the crowds. Olbarians, when on their ships, have made new games and often dance and sing to waste their time. Olbarian music is common, as many have taken to drumming and string instruments.
Seafood is very common on the island, and thus the main diet of Olbar. However, the rich and nobles think of such food only worthy of peasants and slaves, and thus import greens, surgery treats, and breads from the mainland and markets. Such things are considered delicacies of the rich in Olbar, not matter how simple or dull it may be. The most common food is known as the Corsair's Patty, a Ratik dish, which is crushed fish and crab and cooked inside bread for a quick snack.